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|Session Name:||Infinity Blade: Creating the Mobile Blockbuster Trilogy|
|Company Name(s):||ChAIR Entertainment|
|Track / Format:||Smartphone & Tablet Games Summit|
|Overview:||In 2010 ChAIR Entertainment's Infinity Blade set a new bar for graphics and gameplay on mobile devices. Infinity Blade II and III raised the bar even higher. Lead animator Scott Stoddard will share insights into Infinity Blade's success from his perspective working on design and production for the trilogy. The talk will focus on the key design choices in the core combat and RPG metagame, and how post-launch analytics were used to refine these systems to maximize the user experience and commercial success of the games.|