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|Session Name:||Teaching the Aesthetics of Game Audio Design|
|Company Name(s):||Syndicate 17|
|Track / Format:||GDC Education Summit|
|Overview:||Audio education in game design programs generally focuses on the technical aspects of content creation rather than the aesthetic role that audio can play in the game design process, but aspiring designers need an equal measure of both in order to succeed in the workplace. This session will show how the aesthetics of game audio can be incorporated into all manner of game design programs, and will provide educators with a framework and the tools to teach the artistic use of audio, drawing upon specific examples of coursework and classroom exercises.|