|License an Engine or Create Your Own?
|Track / Format:
|Business, Marketing and Management
Did you know free users get access to 30% of content from the last 2 years?
|License an engine or create your own? This question is often asked at the beginning of a new game project and the decision has profound effects on its whole life cycle and possibly even its follow up projects. This talk is about how and why Sproing has chosen to answer this question over the last decade. The speaker will also go over its repercussions.