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The Number One Educational Resource for the Game Industry

Session Name:

License an Engine or Create Your Own?

Overview:

License an engine or create your own? This question is often asked at the beginning of a new game project and the decision has profound effects on its whole life cycle and possibly even its follow up projects. This talk is about how and why Sproing has chosen to answer this question over the last decade. The speaker will also go over its repercussions.

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  • GDC Europe 2015
  • Dietmar Hauser
  • Sproing
  • free content
  • Business, Marketing and Management
  • Business & Marketing
  • Programming
  • Programming