You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Fear, Love and Great Big Ideas


How do you keep players playing in an insanely busy world, full of distractions and entertainment?
The answer lies in clever game design that satisfies short, medium and long term play experience.

By creating short, medium and long term game loops, your game can satisfy far more players and keep them playing longer. Drawing together game design theory, player psychology and years of experience, this talk will examine game loops; paying particular attention to the long term "meta-game loop" and how using an emotional connection can be your most powerful design feature.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2015
  • Jonathan Evans
  • Lumo Developments Ltd
  • free content
  • Design
  • Design