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|Session Name:||Sound Propagation in Hitman|
|Track / Format:||Programming|
Simulating sound propagation is an important feature for most games. At a basic level, it deals with situations when a sound is close to the listener but is located in a different space or behind obstacles. Regular distance based attenuation cannot handle these cases, producing artifacts. Propagation also increases immersion by giving the player distinct aural clues about the sound's location and environment.
This session focuses on the solution and workflow used in the upcoming Hitman game. Our solution delivers an immersive user experience, while being computationally inexpensive. It supports both open and closed spaces as well as dynamic geometry.