Session Name: | Designing AI for Competitive Games |
Speaker(s): | Bruce Hayles, Derek Neal |
Company Name(s): | Iron Galaxy Studios, Maximum Games |
Track / Format: | Programming |
Overview: | Derek Neal and Bruce Hayles, two of the key developers behind Killer Instinct's Shadow system, use the system as a case study in how to address some of the current problems with AI in competitive games. The presentation is driven primarily by a power-point, and supplemented by short video clips showing relevant AI behaviors, as well as simple diagrams used to illustrate key concepts. Time is reserved at the end to answer questions. |