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Session Name:

8 Bit & '8 Bitish' Graphics-Outside the Box

Overview:

Mark Ferrari will discuss and demonstrate some of his techniques for drawing 8 bit game graphics, including his celebrated methods for use of color cycling and pallet shifting to create complex and realistic background animation effects without frame-animation. He will also discuss his current work for Ron Gilbert's retro adventure Game, Thimbleweed Park, and demonstrate techniques for using Photoshop to create what he calls '8 bitish' graphics for retro games today.

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  • GDC 2016
  • Mark Ferrari
  • Terrible Toybox
  • free content
  • Design
  • Design
  • Visual Arts
  • Visual Arts