You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Creating Console Quality Audio on Mobile: 'Club Penguin Island'
Speaker(s) Toby Hulse, David Fairfield
Company Name(s) The Walt Disney Company, The Walt Disney Company
Track / Format Audio
Overview From large open world environments, social chat, and player customization, to diverse, single player quests, 'Club Penguin Island' is a diverse live operation mobile game. The audio is equally diverse with lush ambience, detailed SFX coverage, jammable music stages, robot DJ music, dynamic scored music for quests and invigorating voice-over. How did Disney pack all of this into a mobile game while maintaining a lean memory footprint and a high-quality bar? The audio team will discuss design, workflows, and implementation using Unity and Fabric.

GDC 2018

Toby Hulse

The Walt Disney Company

David Fairfield

The Walt Disney Company

free content

Audio

Audio


UBM Tech