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|Session Name:||Advanced Graphics Techniques Tutorial: Water Rendering in 'Far Cry 5'|
|Speaker(s):||Cristian Cutocheras, Branislav Grujic|
|Company Name(s):||AMD, Ubisoft Toronto|
|Track / Format:||Programming|
|Overview:||The 'Far Cry' game series has always featured incredible looking water as a key rendering and gameplay feature, and 'Far Cry 5' is no exception. This session will cover the 'Far Cry' team's all-new water system that applies to a number of new water materials that allow the artists to create realistic water-based physical features such as waterfalls and lakes. It will share how different water systems can be composited, performance is scaleable with the number of water pixels, it supports tessellation, and the water lighting system is evaluated and composited in a single compute pass. This talk will describe the main innovations, technical implementation and performance optimization.|