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The Number One Educational Resource for the Game Industry

Session Name:

Creating Hard Surface Materials in Substance Designer (Presented by Substance)

Overview:

During this talk, Jonathan will present two personal projects. Giving a detailed breakdown of these hard surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling & a Damaged Painted Wall in Substance Designer.

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  • GDC 2019
  • Jonathan Benainous
  • WB Games Montreal
  • free content
  • Visual Arts
  • Visual Arts