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Session Name: Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marvel's Spider-Man'
Speaker(s): Jacinda Chew
Company Name(s): Insomniac Games
Track / Format: Visual Arts
Overview: 'Marvel's Spider-Man' was Insomniac Game's most ambitious project to date. It was clear that the Art and Animation team would have to grow to meet the demands of the project. Insomniac Games has always prided itself in a culture where good ideas can come from anyone. If the team grew too large, would it lose the characteristics that made it great to begin with? Find out what defines Insomniac culture and how they were able to preserve that culture on the Art and Animation team while doubling their team size from Art Director, Jacinda Chew.

GDC 2019

Jacinda Chew

Insomniac Games

free content

Visual Arts

Visual Arts