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It Just Works: Ray-Traced Reflections in 'Battlefield V'
In this one hour technical presentation Yasin Uludag and Johannes Deligiannis will share all the nitty-gritty details of DICE's 'Battlefield V' ray-traced reflection implementation. There is a brief primer to DXR, so previous experience with the API is not required to enjoy the majority of the talk. The presentation covers everything from shader generation to denoising that is necessary to ship a high quality title with ray-traced reflections. Finally, the presentation will show plenty of eye-candy to demonstrate that if you do everything just right and are willing to invest a lot of blood, sweat and tears, it does indeed "just work", eventually.
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