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|Session Name:||'A Plague Tale' Audio Design: Not Only Squeaks|
|Company Name(s):||Asobo Studio|
|Track / Format:||Audio|
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|Overview:||Creating an impactful soundscape for a game is a real challenge. How about an Audio that will not only serve the story but bring it up to the next level. With all the constraints linked to a small development team with a small budget taken into account, A Plague Tale: Innocence's Audio Director discusses his approach to Sound Design in order to offer a memorable and immersive experience.How to strengthen a scene? How to support gameplay? How to help a player to focus or to understand a level? Overall, how to give a game that thing that makes it special?|