You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Art Direction Summit: Better, Stronger, Faster: 3D Concept Art for Environment Production
Speaker(s): Patrik Rosander
Company Name(s): Fatshark Games
Track / Format: Art Direction Summit
Overview: This session will present an environment concept art workflow focusing heavily on 3d and how to utilize that 3d to bridge the gap between concept art, level design and environment art, tying visuals and gameplay together.During the session we will walk through how to integrate this workflow with level designers and environment artists in a production environment, building on each other's skills and creating a highly effective team.It's a process developed during the last couple of years at Fatshark games that has helped our studio reach higher quality and speed when it comes to level production.

GDC 2020

Patrik Rosander

Fatshark Games

free content

Art Direction Summit

Visual Arts