You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Skill-Building Series: Emotion in Game Design (A UX Perspective)


Emotion is important in our lives, as it is in game design. We understand that offering an emotional experience is key to engaging our players. However, we don't necessarily truly understand what emotion is, and how it can be applied to games, especially with all the myths and pseudoscience circulating on the topic. This talk proposes a scientific approach on emotion, and how to use it to delight and engage your players. In the context of a game UX mindset, we will also explore the components of emotion (such as game feel and surprises) and explain how it supports motivation to hopefully offer an improved game experience to your audience. It will also touch on some ethics considerations (as regards to monetization and the "attention economy").Emma Kidwell, Freelance Narrative Designer of Gamasutra, will be joining this session as moderator.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Summer 2020
  • Celia Hodent
  • Independent
  • free content
  • Advocacy
  • Advocacy