You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Designing Game Communities for Kindness
Speaker(s): Victoria Tran
Company Name(s): Kitfox Games
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Developers tend to know they want "a community", AKA passionate fans of their game and studio, but neglect considering what kind of belongingness they want from them. And then those who do consider it might decide they want "positive", "healthy", and "engaged" communities, which is a great goal, but doesn't concretely describe what actions to take. How do you get there? Beyond just "having good soft skills", what structures encourage kindness? What makes a good rule set? How is trust created through faceless communication? Designing kinder communities is more than just about risk management. Its lifetime value will reward you - people will stick around for your future games to come, and recruit others to join. Let's start the kindness revolution.

GDC Summer 2020

Victoria Tran

Kitfox Games

free content

Advocacy

Advocacy