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Session Name:

Independent Games Summit: Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color

Overview:

Landing a publishing deal has been a dream come true for Adam Kareem, the creator of the Mega Man X-inspired platformer, Protodroid DeLTA. Adam will share insightful and entertaining stories for how he went from being a solo game dev hobbyist to landing a publishing deal with Humble Games. These stories range from the shocking 75-member character roster that motivates him to the musings of his 2-year-old upon seeing his game artworkthat keep him going despite the ups and downs of launching a game. From these stories, he will extract practical tips for staying inspired and bringing your unique view of the world onto your own games including: Finding your unique inspiration and value add, building your skills via smaller games, establishing a network through sharing your game early and often, landing your own publishing deal, and inspiration for how game dev can be a means of good.

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