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"Good Numbers" in Game Design
Do you ever find yourself designing something for a game and needing to plug in some numbers? If you only need a couple of them, probably anything will do. But it might be that you need a whole set of numbers, possibly even an unending set of them. Where do you start? Which ones should you pick?Designer and spreadsheets aficionado Alexander King shares his solution: Compiling a document of "Good Numbers" that are handy to use in a wide range of situations. In this talk, he'll share what properties make numbers "good" for use in games, and how to make your own toolkit to use in your own work.
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