#1ReasonToBe
by Elizabeth Sampat
(Storm8)
Advocacy
#1ReasonToBe
by Elizabeth Sampat
(Storm8)
Advocacy
Advanced Visual Effects with DirectX 11
by Jennifer Siebel Newsom
(http://www.missrepresentation.org/)
Advocacy
Advanced Visual Effects with DirectX 11
by Adam Martin
(Red Glasses)
Advocacy
3rd Annual Game Developers Choice Online Awards
Special Event
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit
Formation: Legal and Accounting Issues
by Jeffrey Lapin
(WWTX, LLC)
Game Dev Start-Up Summit
GDC 2012
Embracing the Dark Art of Mathematical Modeling in AI
by Dave Mark
(Intrinsic Algorithm)
AI Summit
GDC 2012
Games to Address National Challenges
by Constance Steinkuehler Squire
(White House Office of Science and Technology Policy)
Advocacy
GDC 2012
Off the Beaten Path: Non-Traditional Uses of AI
by Ben Sunshine-Hill
(Havok)
AI Summit
GDC 2012
StarCraft II - Carte Blanche Localization
by William Barnes
(Blizzard Entertainment)
Localization Summit
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
- Chinese
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
Capturing Children's Attention and Imagination with Investigative Play
by Caitlin Feeley
(MIT Education Arcade)
Other
Allmighty Ban-Hammer: What Are Your Rights - and Obligations - as a Comm...
by Kai Bodensiek
(Brehm & v.Moers)
Community Management Summit
Community Management - It Is More than Forum Moderation. Skills, Recruit...
by Valerie Massey
(CCP Games)
Community Management Summit
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Community Management Summit
Community Management in "The Settlers Online"
by Teut Weidemann
(Ubisoft/Bluebyte Germany)
Community Management Summit
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Dan Kline
(Maxis)
AI Summit
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Dan Kline
(Maxis)
AI Summit
AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
by Dan Kline
(Maxis)
AI Summit
AI Navigation: It's Not a Solved Problem - Yet
by Nathan Sturtevant
(University of Denver)
AI Summit
AI Navigation: It's Not a Solved Problem - Yet
by Nathan Sturtevant
(University of Denver)
AI Summit
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
Create Your Next Gen Games Using 3ds Max & Middleware
by William Cao
(Autodesk)
Global Game Development/Outsourcing
Create Your Next Gen Games Using 3ds Max & Middleware
by William Cao
(Autodesk)
Global Game Development/Outsourcing
Create Your Next Gen Games Using 3ds Max & Middleware
by William Cao
(Autodesk)
Global Game Development/Outsourcing
Create Your Next Gen Games Using 3ds Max & Middleware
by William Cao
(Autodesk)
Global Game Development/Outsourcing
Create Your Next Gen Games Using 3ds Max & Middleware
by William Cao
(Autodesk)
Global Game Development/Outsourcing
GDC Online 2010
The Past, Present, and Future of 3D Gaming
by Neil Schneider
(The S-3D Gaming Alliance)
3D Stereoscopic Games Summit
3D State of Union: Are Consumers Ready?
by Yuanzhe (Michael) Cai
(Interpret LLC)
3D Stereoscopic Games Summit
CryENGINE 3: Real-time Stereo 3D at Minimal Performance Cost
by Sean Patrick Tracy
(Crytek)
3D Stereoscopic Games Summit
Experts Debate: Stereoscopic 3D Gaming Here to Stay?
by Andrew Fear
(NVIDIA)
3D Stereoscopic Games Summit
Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania
by Bei Yang
(Walt Disney Imagineering)
3D Stereoscopic Games Summit
Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania
by Bei Yang
(Walt Disney Imagineering)
3D Stereoscopic Games Summit
Introduction to Stereoscopic 3D Rendering
by David Coombes
(SCEA)
3D Stereoscopic Games Summit
The Past, Present, and Future of 3D Gaming
by Neil Schneider
(The S-3D Gaming Alliance)
3D Stereoscopic Games Summit
GDC 2010
Improving AI Decision Modeling Through Utility Theory
by Dave Mark
(Intrinsic Algorithm)
AI Summit
Advanced Localization Methods for Japanese Games
by Mark McDonald
(8-4)
Localization Summit
AI and Interactive Storytelling: How We Can Help Each Other
by Emily Short
(Independent)
AI Summit
AI and Interactive Storytelling: How We Can Help Each Other
by Emily Short
(Independent)
AI Summit
Alice 2 - A Case Study of Global Development in China
by American McGee
(Spicy Horse)
Global Game Development
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
Evolving International Partnerships . from Outsourcing to Exporting
by Aaron Pulkka
(Activision Publishing)
Global Game Development
Evolving International Partnerships . from Outsourcing to Exporting
by Aaron Pulkka
(Activision Publishing)
Global Game Development
Iterative Level Design
by Jingyu Zhu
(CCP Games Asia)
Global Game Development
GDC 2009
(307) Beyond Behavior: An Introduction to Knowledge Representation
by Damian Isla
(Moonshot Games)
AI Summit
(103) FABLE II Localization Case Study
by Jason Shirley
(Microsoft Game Studios, Ireland)
Localization Summit
(103) Localization Tools
by Stephanie O'Malley Deming
(XLOC, Inc.)
Localization Summit
(103) Localization-Aware Game Development
by Heather Chandler
(Media Sunshine, Inc.)
Localization Summit
8 Bit: A Documentary about Art and Video Games
by Marcin Ramocki
(8-BIT)
Vision
Censorship of Video Game Content: Time to Fight Back
by Lawrence Walters
(Weston, Garrou, Walters & Mooney)
IGDA
Censorship of Video Game Content: Time to Fight Back
by Lawrence Walters
(Weston, Garrou, Walters & Mooney)
IGDA
Consumers to Creators: The road to XNA Game Studio Express
by Boyd Multerer
(Microsoft)
Vision
What's Next Panel
by Jamil Moledina
(EA Partners)
Vision
Big Screen to Game Console: Case Studies
by Rick Rekedal
Vision
Big Screen to Game Console: Case Studies
by Rick Rekedal
Vision
Burn Baby, Burn: Game Developers Rant
by Chris Crawford
(Storytron)
IGDA
Disrupting Development
by Satoru Iwata
(Nintendo Co., Ltd.)
Vision
Encouraging Innovation in Game Development
by Rebecca Herold
General Interest
ESRB Explained: Behind the Ratings
by Robert Richardson
IGDA
IGDA Quality of Life White Paper Unveiling
by Gregory Abrenio
IGDA
Learning by Design: Games as Learning Machines
by Mark O'Neill
IGDA
Are Adventure Games Dead?
by Steve Meretzky
(Playdom)
Plenaries
Collision Detection in Pac-Man Ghost Zone: Collision Techniques in a 3D ...
by Gilbert Colgate
Plenaries
Do Online Games Still Suck?
by Dani Bunten Berry
(-)
Plenaries
Herding Cats: How to Build, Manage and Sustain Successful Teams
by Richard Hilleman
Plenaries
1996 Developer Spotight
by Satoru Iwata
(Nintendo Co., Ltd.)
Classic Conference
Art and Craft of Adaptations
by Katherine Lawrence
Classic Conference
Avatars and Chat
by David Shaw
(Xbox Live)
Classic Conference
Breaking into Latin American Markets
by Dianne Drosnes
Classic Conference