Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
                
                                    
                        by Guy Leroy
                                                    (Microsoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable La...
                
                                    
                        by Suma Bailis
                                                    (Google)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: Buffing Bots with Imitation Learning
                
                                    
                        by Niels Justesen
                                                    (modl.ai)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: Cities at Scale: Simulating Street Life on a Budget
                
                                    
                        by Sandy MacPherson
                                                    (Kythera AI)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: 'Death Stranding': An AI Postmortem
                
                                    
                        by Eric Johnson
                                                    (Kojima Productions)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach
                
                                    
                        by Tomohiro Mori
                                                    (SQUARE ENIX CO., LTD.)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
                
                                    
                        by Bram Ridder
                                                    (Rebellion)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learni...
                
                                    
                        by Meng Wang
                                                    (Netease)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                'Marvel's Spider-Man' AI Postmortem
                
                                    
                        by Adam Noonchester
                                                    (Insomniac Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                A House Built on Sand: Engineering Stable and Reliable AI
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                AI for Testing: The Development of Bots that Play 'Battlefield V'
                
                                    
                        by Jonas Gillberg
                                                    (Electronic Arts)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Beyond NPCs: AI for Game Operations
                
                                    
                        by Luke Dicken
                                                    (Zynga)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Race for the Galaxy': A Neural Network in Production
                
                                    
                        by Theresa Duringer
                                                    (Temple Gates Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                AI Wish List: What Do Designers Want out of AI?
                
                                    
                        by Raph Koster
                                                    (Independent)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'
                
                                    
                        by Julian Berteling
                                                    (Guerrilla Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Bots: Making Machine Learning Accessible and Useful
                
                                    
                        by Wolff Dobson
                                                    (Google)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                AI Arborist: Proper Cultivation and Care for Your Behavior Trees
                
                                    
                        by Bobby Anguelov
                                                    (WB Games Montreal)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Behavior is Brittle: Testing Game AI
                
                                    
                        by Sergio Ocio Barriales
                                                    (Hangar 13/2K)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Beyond Framerate: Taming Your Timeslice Through Asynchrony
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Bringing Hell to Life: AI and Full Body Animation in 'DOOM'
                
                                    
                        by Jake Campbell
                                                    (id Software)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                A Stitch in Time: Metaplanning for AI with Unusual Time Controls
                
                                    
                        by Christopher Hazard
                                                    (Hazardous Software Inc.)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                AI Behavior Editing and Debugging in 'Tom Clancy's The Division'
                
                                    
                        by Jonas Gillberg
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                AI For Generated Worlds
                
                                    
                        by Damian Isla
                                                    (The Molasses Flood)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                AI Pre-Mortem: How to Approach Your AI Problems
                
                                    
                        by Damian Isla
                                                    (The Molasses Flood)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Applying Machine Learning Like a Responsible Adult
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Better Centaur: AI at Massive Scale
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Deep Gabe: Machine Learning from Steam Data
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Faerie Dust and Sparkles: Bringing Your AI Characters to Life
                
                                    
                        by Kevin Dill
                                                    (Lockheed Martin)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AI Postmortem: Hearthstone
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AI Postmortem: Hearthstone
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Bringing BioShock Infinite's Elizabeth to Life: An AI Development Postmo...
                
                                    
                        by John Abercrombie
                                                    (Irrational Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creating Frankenstein's Monster: Case Studies of Building a New NPC
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Architecture Tricks: Managing Behaviors in Time, Space, and Depth
                
                                    
                        by David Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Architecture Tricks: Managing Behaviors in Time, Space, and Depth
                
                                    
                        by David Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AI Postmortems: Kingdoms of Amalur: Reckoning,  Darkness II and Skulls o...
                
                                    
                        by Michael Dawe
                                                    (Big Huge Games/38 Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AI Postmortems: Kingdoms of Amalur: Reckoning,  Darkness II and Skulls o...
                
                                    
                        by Michael Dawe
                                                    (Big Huge Games/38 Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Animation Driven Locomotion for Smoother Navigation
                
                                    
                        by Bobby Anguelov
                                                    (IO Interactive)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                Animation Driven Locomotion for Smoother Navigation
                
                                    
                        by Bobby Anguelov
                                                    (IO Interactive)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
                
                                    
                        by Rez Graham
                                                    (Electronic Arts (Sims Division))
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Navigation: It's Not a Solved Problem - Yet
                
                                    
                        by James Anhalt
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Pr0n: Maximum Exposure of Your Debug Info!
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Unplugged: How Experienced Devs Think Through AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI and Interactive Storytelling: How We Can Help Each Other
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI and Interactive Storytelling: How We Can Help Each Other
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Architecture Mashups: Insights into Intertwined Architectures
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Architecture Mashups: Insights into Intertwined Architectures
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) #define GAME_AI
                
                                    
                        by Steve Rabin
                                                    (Nintendo of America)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) AI and Designers: Mind the Gap
                
                                    
                        by Soren Johnson
                                                    (EA2D)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) AI Summit Final QA and Closing Remarks
                
                                    
                        by Steve Rabin
                                                    (Nintendo of America)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) AI Summit Introduction and Welcome
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit