GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Best in Apps - Powered by AppCircus
by Michael Wright
(Facebook)
Special Event
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
by AJ Kiefer
(Sequence)
ADC
GDC 2014
Acquisition for F2P Games on the Web
by Kimberly Pointer
(Kabam)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Checkmate: Cross-Platform Development Tips to Make You King
by Katherine de Leon
(GSN Games)
Free to Play Design & Business Summit
GDC 2014
Core Games, Real Numbers: Going Cross-Platform
by Emily Greer
(Kongregate)
Free to Play Design & Business Summit
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Entertainment Apps
ADC 2013
Analytics Driven Design
by Mark Robinson
(GamesAnalytics)
Entertainment Apps
ADC 2013
App Store Insights: How to Make the Next Killer App
by Nicolas Beraudo
(App Annie)
Entertainment Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Entertainment Apps
GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC 2013
Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Acros...
by Sumit Gupta
(BitRhymes)
Free to Play Design & Business Summit
GDC 2013
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
by Yuji Shimizu
(DeNA)
Free to Play Design & Business Summit
GDC 2013
Building Games for the Long-Term: Maximizing Monetization and Player Sat...
by Emily Greer
(Kongregate)
Free to Play Design & Business Summit
GDC 2013
Candy Crush Saga Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
GDC Online 2012
Formation: Legal and Accounting Issues
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Europe 2012
A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
by Oscar Clark
(PapayaMobile)
Social and Online Games Summit
GDC Europe 2012
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
GDC Europe 2012
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
by Emily Greer
(Kongregate)
Social and Online Games Summit
GDC Europe 2012
Freedom to Play - Unlocking Unprecedented Creativity in F2P Games
by Andrew Sheppard
(Kabam)
Social and Online Games Summit
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
GDC 2012
Applying Game and Social Mechanics to Sustainable Fashion: Closet Swap C...
by Paulina Bozek
(Inensu)
Game IT Summit
GDC 2012
Army Attack! Postmortem: Fighting in the Free to Play War [SOGS Postmortem]
by Aki Jarvinen
(Digital Chocolate)
Social and Online Games Summit
GDC 2010
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
GDC 2010
From Casual to Social Design: What to Pack
by Jeferson Valadares
(Playfish)
Social & Online Games Summit
GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC 2010
How Friends Change Everything
by Gareth Davis
(Facebook)
Social & Online Games Summit
GDC Austin/Online 2008
Accelerating Programming Teams in an Iterative Environment
by Damon Osgood
(BioWare Austin)
Online Games - Technology and Services
GDC Austin/Online 2008
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other M...
by Elan Lee
(Fourth Wall Studios)
Online Games - Social Networking & Community
GDC Austin/Online 2008
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Michael Rowe
(IBM)
Worlds in Motion
GDC Austin/Online 2008
Case Studies: User-Generated Content In Online Worlds
by Daniel James
(Three Rings)
Worlds in Motion
GDC 2007
8 Bit: A Documentary about Art and Video Games
by Justin Strawhand
(8-BIT)
Vision
GDC 2007
Consumers to Creators: The road to XNA Game Studio Express
by Chris Satchell
(Microsoft Corporation)
Vision
GDC 2007
Eating Seoul: The Orphanage FX Wizards Go Behind the Scenes of Korea's B...
by Webster Colcord
(The Orphanage)
Vision
GDC 2007
Outsiders in the Entertainment Industry
by David Braben
(Frontier Developments)
Vision
GDC 2006
What's Next Panel
by Cyrus Lum
Vision
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Vision
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Vision
GDC 2006
Burn Baby, Burn: Game Developers Rant
by Eric Zimmerman
(Independent)
IGDA
GDC 2005
Academic Insights: What Researchers Can and Can't Tell You About Your Games
by Constance Steinkuehler
(University of Wisconsin - Madison)
IGDA
GDC 2005
Better Games (and Quality of Life) in 40 Hours per Week
by Hank Howie
IGDA
GDC 2005
Burning Down the House: Game Developers Rant
by Greg Costikyan
IGDA
GDC 2005
Counting Women: The Dollars and Cents Behind Female Gamers
by Schelley Olhava
(IDC)
IGDA
GDC 2003
Findings of IGDA's 2002/2003 Online Games Whitepaper
by Jeferson Valadares
(Playfish)
IGDA
GDC 2003
Freedom of Expression: Dealing with the Threat of Censorship
by Jason Della Rocca
(Perimeter Partners)
IGDA
GDC 2003
Preserving the Past - The Panel
by Greg Costikyan
(self-employed)
IGDA
GDC 2003
The Social Significance of Games: Killing our Monsters
IGDA