Game Developers Conference 2024
                                                                      
                    
                                                Fair Play Summit: Kind Games: Designing for Prosocial Multiplayer
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Fair Play Workshop
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Free-to-Play Summit: 5 Things About Game Monetization That Could've Save...
                
                                    
                        by Boris Burangulov
                                                    (MY.GAMES)
                                            
                                
                Free-to-Play Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Free-to-Play Summit: Casino Royale Meets Battle Royale: Winning Big with...
                
                                    
                        by David Fox
                                                    (Double Coconut)
                                            
                                
                Free-to-Play Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2024
                                                                      
                    
                                                Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
                
                                    
                        by Jenova Chen
                                                    (thatgamecompany)
                                            
                                
                Free-to-Play Summit
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Advertising 101: The Journey of an Ad from Marketer to Consumer
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                ADC
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Best in Apps - Powered by AppCircus
                
                                    
                        by Michael Wright
                                                    (Facebook)
                                            
                                
                Special Event
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Building a Global Mobile Brand with Longevity
                
                                    
                        by Joleen Hughes
                                                    (Hughes Media Law Group)
                                            
                                
                ADC
                                             
                            
                                    
                                                                              GDC Next 2014
                                                                      
                    
                                                Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
                
                                    
                        by AJ Kiefer
                                                    (Sequence)
                                            
                                
                ADC
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Acquisition for F2P Games on the Web
                
                                    
                        by Kimberly Pointer
                                                    (Kabam)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Acquisition for F2P Games on the Web
                
                                    
                        by Kimberly Pointer
                                                    (Kabam)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Analysis and Lessons from the Global Free-to-Play Market
                
                                    
                        by Tom Nichols
                                                    (Aeria Games & Entertainment)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Analysis and Lessons from the Global Free-to-Play Market
                
                                    
                        by Tom Nichols
                                                    (Aeria Games & Entertainment)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                A Guide To Complying With COPPA's New Privacy Rules
                
                                    
                        by David Kim
                                                    (Animoca)
                                            
                                
                Entertainment Apps
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                A Guide To Complying With COPPA's New Privacy Rules
                
                                    
                        by David Kim
                                                    (Animoca)
                                            
                                
                Entertainment Apps
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                Analytics Driven Design
                
                                    
                        by Mark Robinson
                                                    (GamesAnalytics)
                                            
                                
                Entertainment Apps
                                             
                            
                                    
                                                                              ADC 2013
                                                                      
                    
                                                Analytics Driven Design
                
                                    
                        by Mark Robinson
                                                    (GamesAnalytics)
                                            
                                
                Entertainment Apps
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                An Experimental Approach to Interactive Entertainment
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Analogue Lessons for a Digital Age
                
                                    
                        by Kate Flack
                                                    (EA Mythic)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Beyond the Box: Opportunities in Augmented Reality
                
                                    
                        by Brian Cody
                                                    (Advanced Interactions LLC)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC Next 2013
                                                                      
                    
                                                Beyond the Box: Opportunities in Augmented Reality
                
                                    
                        by Brian Cody
                                                    (Advanced Interactions LLC)
                                            
                                
                Future of Gaming
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Acros...
                
                                    
                        by Sumit Gupta
                                                    (BitRhymes)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
                
                                    
                        by Yuji Shimizu
                                                    (DeNA)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Building Games for the Long-Term: Maximizing Monetization and Player Sat...
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Candy Crush Saga Postmortem: Luck in the Right Places
                
                                    
                        by Tommy Palm
                                                    (King.com)
                                            
                                
                Free to Play Design & Business Summit
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Beyond the Leaderboard, an Enterprise View
                
                                    
                        by Alan O'Connor
                                                    (salesforce.com)
                                            
                                
                Gamification Day
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Beyond the Leaderboard, an Enterprise View
                
                                    
                        by Alan O'Connor
                                                    (salesforce.com)
                                            
                                
                Gamification Day
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
                
                                    
                        by Jim Charne
                                                    (Law Offices James Charne)
                                            
                                
                Game Dev Start-Up Summit
                                             
                            
                                    
                                                                              GDC Online 2012
                                                                      
                    
                                                Faster, Cheaper, Better: Deeply Integrated Game Mechanics
                
                                    
                        by Shannon Perkins
                                                    (Wired.com)
                                            
                                
                Gamification Day
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
                
                                    
                        by Oscar Clark
                                                    (PapayaMobile)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
                
                                    
                        by Riccardo Zacconi
                                                    (King.com)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2012
                                                                      
                    
                                                Freedom to Play - Unlocking Unprecedented Creativity in F2P Games
                
                                    
                        by Andrew Sheppard
                                                    (Kabam)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Holistic Approach to A/B Testing [SOGS Business]
                
                                    
                        by Jesse Hull
                                                    (GSN)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                A Holistic Approach to A/B Testing [SOGS Business]
                
                                    
                        by Jesse Hull
                                                    (GSN)
                                            
                                
                Social and Online Games Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AAA Game Mechanics Inspiring Learning and Assessment Mechanics
                
                                    
                        by Jan L. Plass
                                                    (NYU / Games for Learning Institute)
                                            
                                
                Games For Change
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AAA Game Mechanics Inspiring Learning and Assessment Mechanics
                
                                    
                        by Jan L. Plass
                                                    (NYU / Games for Learning Institute)
                                            
                                
                Games For Change
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                             
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                5 Keys to Making Mobile Games Inherently Social
                
                                    
                        by David B. Bluhm
                                                    (Z2Live)
                                            
                                
                Social/Online Games
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Building Console-Quality Games on Facebook
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Social/Online Games
                                     - Chinese
                            
                                    
                                                                              GDC China 2011
                                                                      
                    
                                                Building Console-Quality Games on Facebook
                
                                    
                        by Ludovic Bodin
                                                    (CMUNE)
                                            
                                
                Social/Online Games
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                From Saving the Princess to Saving the Cow: Content Lessons from MMOs to...
                
                                    
                        by Anne Toole
                                                    (The Write Toole)
                                            
                                
                Social Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Hey, You Should Play This! Lessons Learned from Helping 100 Million User...
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Social Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Killer Game Loops in Social Games
                
                                    
                        by Henric Suuronen
                                                    (NonStop Games)
                                            
                                
                Social Games Summit
                                             
                            
                                    
                                                                              GDC Europe 2011
                                                                      
                    
                                                Top 7 Social Game Metrics for 2011
                
                                    
                        by Aaron Huang
                                                    (Kontagent)
                                            
                                
                Social Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Behavioral Economics and Social Games [SOGS Business]
                
                                    
                        by David Botkin
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Bringing a Design Culture to Social Games Developers: Trial 
and Error ...
                
                                    
                        by Bernie Yee
                                                    (Episode Technologies)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                CITY OF WONDER: Postmortem [SOGS Design]
                
                                    
                        by Scott Jon Siegel
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Global Game Development/Outsourcing
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Global Game Development/Outsourcing
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                Browser vs. Client-based FreeToPlay MMOs
                
                                    
                        by Frank Cartwright
                                                    (GamersFirst)
                                            
                                
                Online Games
                                             
                            
                                    
                                                                              GDC China 2010
                                                                      
                    
                                                Browser vs. Client-based FreeToPlay MMOs
                
                                    
                        by Frank Cartwright
                                                    (GamersFirst)
                                            
                                
                Online Games
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
                
                                    
                        by Dr. Andreas Lober
                                                    (SchulteRiesenkampff)
                                            
                                
                Social & Casual
                                             
                            
                                    
                                                                              GDC Canada 2010
                                                                      
                    
                                                Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
                
                                    
                        by Dr. Andreas Lober
                                                    (SchulteRiesenkampff)
                                            
                                
                Social & Casual
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                Building a Virtual World: Lean Startup Style
                
                                    
                        by Eric Ries
                                                    (The Lean Startup)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From Casual to Social Design: What to Pack
                
                                    
                        by Jeferson Valadares
                                                    (Playfish)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
                
                                    
                        by Caryl Shaw
                                                    (ngmoco:))
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
                
                                    
                        by Caryl Shaw
                                                    (ngmoco:))
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Alice 2 - A Case Study of Global Development in China
                
                                    
                        by American McGee
                                                    (Spicy Horse)
                                            
                                
                Global Game Development
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Bridging the Distance through  Agile Game Development
                
                                    
                        by A'teinn .Alli. 'tarsson
                                                    (CCP)
                                            
                                
                Online
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Bridging the Distance through  Agile Game Development
                
                                    
                        by A'teinn .Alli. 'tarsson
                                                    (CCP)
                                            
                                
                Online
                                             
                            
                                    
                                                                              GDC China 2009
                                                                      
                    
                                                Choosing the game engine that is right for you
                
                                    
                        by Mark DeLoura
                                                    (Videogame Technology Consultant)
                                            
                                
                Global Game Development
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                EVE Online's Player Elected Council Case Study
                
                                    
                        by Ptur Jhannes skarsson
                                                    (CCP Games)
                                            
                                
                Social Networking & Community
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Facebook: Is the Cake a Lie?
                
                                    
                        by Blake Commagere
                                                    (Independent Game Developer)
                                            
                                
                Social Networking & Community
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
                
                                    
                        by Brad Dickason
                                                    (Giant Realm)
                                            
                                
                Social Networking & Community
                                             
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                FINAL FANTASY XI: Problems and Solutions in a Global Community
                
                                    
                        by Robert Allen Peeler
                                                    (Square Enix, Inc)
                                            
                                
                Social Networking & Community
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (204) A Vendor Perspective - Process Made Painless!
                
                                    
                        by Daniel Staton
                                                    (Massive Black)
                                            
                                
                Game Outsourcing Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (204) A Vendor Perspective - Process Made Painless!
                
                                    
                        by Daniel Staton
                                                    (Massive Black)
                                            
                                
                Game Outsourcing Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (204) A Vendor Perspective - Process Made Painless!
                
                                    
                        by Daniel Staton
                                                    (Massive Black)
                                            
                                
                Game Outsourcing Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (204) Putting It All Together - Building the Right Outsourcing Team
                
                                    
                        by Aaron Pulkka
                                                    (Activision)
                                            
                                
                Game Outsourcing Summit
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                (100) Developing Games With Open Source Technologies
                
                                    
                        by See below
                                                     
                                            
                                
                Online Games - Technology and Services
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                Accelerating Programming Teams in an Iterative Environment
                
                                    
                        by Damon Osgood
                                                    (BioWare Austin)
                                            
                                
                Online Games - Technology and Services
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other M...
                
                                    
                        by Elan Lee
                                                    (Fourth Wall Studios)
                                            
                                
                Online Games - Social Networking & Community
                                             
                            
                                    
                                                                              GDC Austin/Online 2008
                                                                      
                    
                                                Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
                
                                    
                        by Michael Rowe
                                                    (IBM)
                                            
                                
                Worlds in Motion
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                8 Bit: A Documentary about Art and Video Games
                
                                    
                        by Justin Strawhand
                                                    (8-BIT)
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Consumers to Creators: The road to XNA Game Studio Express
                
                                    
                        by Chris Satchell
                                                    (Microsoft Corporation)
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Eating Seoul: The Orphanage FX Wizards Go Behind the Scenes of Korea's B...
                
                                    
                        by Webster Colcord
                                                    (The Orphanage)
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2007
                                                                      
                    
                                                Outsiders in the Entertainment Industry
                
                                    
                        by David Braben
                                                    (Frontier Developments)
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                 What's Next  Panel
                
                                    
                        by Cyrus Lum
                                                     
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Big Screen to Game Console: Case Studies
                
                                    
                        by Nina Dobner
                                                    (Electronic Arts)
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Big Screen to Game Console: Case Studies
                
                                    
                        by Nina Dobner
                                                    (Electronic Arts)
                                            
                                
                Vision
                                             
                            
                                    
                                                                              GDC 2006
                                                                      
                    
                                                Burn Baby, Burn: Game Developers Rant
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Academic Insights: What Researchers Can and Can't Tell You About Your Games
                
                                    
                        by Constance Steinkuehler
                                                    (University of Wisconsin - Madison)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Better Games (and Quality of Life) in 40 Hours per Week
                
                                    
                        by Hank Howie
                                                     
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Burning Down the House: Game Developers Rant
                
                                    
                        by Greg Costikyan
                                                     
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2005
                                                                      
                    
                                                Counting Women: The Dollars and Cents Behind Female Gamers
                
                                    
                        by Schelley Olhava
                                                    (IDC)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Findings of IGDA's 2002/2003 Online Games Whitepaper
                
                                    
                        by Jeferson Valadares
                                                    (Playfish)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Freedom of Expression: Dealing with the Threat of Censorship
                
                                    
                        by Jason Della Rocca
                                                    (Perimeter Partners)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                Preserving the Past - The Panel
                
                                    
                        by Greg Costikyan
                                                    (self-employed)
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2003
                                                                      
                    
                                                The Social Significance of Games: Killing our Monsters
                
                                
                IGDA