Game Developers Conference 2024
Fair Play Summit: Kind Games: Designing for Prosocial Multiplayer
by Daniel Cook
(Spry Fox)
Fair Play Workshop
Game Developers Conference 2024
Free-to-Play Summit: 5 Things About Game Monetization That Could've Save...
by Boris Burangulov
(MY.GAMES)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Casino Royale Meets Battle Royale: Winning Big with...
by David Fox
(Double Coconut)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
by Jenova Chen
(thatgamecompany)
Free-to-Play Summit
GDC Next 2014
Advertising 101: The Journey of an Ad from Marketer to Consumer
by Michael Wright
(Facebook)
ADC
GDC Next 2014
Best in Apps - Powered by AppCircus
by Michael Wright
(Facebook)
Special Event
GDC Next 2014
Building a Global Mobile Brand with Longevity
by Joleen Hughes
(Hughes Media Law Group)
ADC
GDC Next 2014
Designing a Co-Viewing Experience: Finding the Balance Between Two Screens
by AJ Kiefer
(Sequence)
ADC
GDC 2014
Acquisition for F2P Games on the Web
by Kimberly Pointer
(Kabam)
Free to Play Design & Business Summit
GDC 2014
Acquisition for F2P Games on the Web
by Kimberly Pointer
(Kabam)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Entertainment Apps
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Entertainment Apps
ADC 2013
Analytics Driven Design
by Mark Robinson
(GamesAnalytics)
Entertainment Apps
ADC 2013
Analytics Driven Design
by Mark Robinson
(GamesAnalytics)
Entertainment Apps
GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC 2013
Bingo Bash Deep Dive: Understanding and Optimizing Player Behavior Acros...
by Sumit Gupta
(BitRhymes)
Free to Play Design & Business Summit
GDC 2013
Blood Brothers: How a Japanese Mobile RPG Made It to the Top of the Amer...
by Yuji Shimizu
(DeNA)
Free to Play Design & Business Summit
GDC 2013
Building Games for the Long-Term: Maximizing Monetization and Player Sat...
by Emily Greer
(Kongregate)
Free to Play Design & Business Summit
GDC 2013
Candy Crush Saga Postmortem: Luck in the Right Places
by Tommy Palm
(King.com)
Free to Play Design & Business Summit
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
GDC Europe 2012
A Developer's Guide to Surviving the Zombie (Freemium) Apocalypse
by Oscar Clark
(PapayaMobile)
Social and Online Games Summit
GDC Europe 2012
Building A Multi-Platform Game Business Out of Facebook and Onto Mobile ...
by Riccardo Zacconi
(King.com)
Social and Online Games Summit
GDC Europe 2012
Core Games, Real Numbers: Comparative Stats for MMOs & Social Games
by Emily Greer
(Kongregate)
Social and Online Games Summit
GDC Europe 2012
Freedom to Play - Unlocking Unprecedented Creativity in F2P Games
by Andrew Sheppard
(Kabam)
Social and Online Games Summit
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
GDC 2012
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC Europe 2011
From Saving the Princess to Saving the Cow: Content Lessons from MMOs to...
by Anne Toole
(The Write Toole)
Social Games Summit
GDC Europe 2011
Hey, You Should Play This! Lessons Learned from Helping 100 Million User...
by Jussi Laakkonen
(Applifier)
Social Games Summit
GDC Europe 2011
Killer Game Loops in Social Games
by Henric Suuronen
(NonStop Games)
Social Games Summit
GDC Europe 2011
Top 7 Social Game Metrics for 2011
by Aaron Huang
(Kontagent)
Social Games Summit
GDC 2011
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
GDC 2011
Behavioral Economics and Social Games [SOGS Business]
by David Botkin
(Playdom)
Social & Online Games Summit
GDC 2011
Bringing a Design Culture to Social Games Developers: Trial
and Error ...
by Bernie Yee
(Episode Technologies)
Social & Online Games Summit
GDC 2011
CITY OF WONDER: Postmortem [SOGS Design]
by Scott Jon Siegel
(Playdom)
Social & Online Games Summit
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Dr. Andreas Lober
(SchulteRiesenkampff)
Social & Casual
GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Dr. Andreas Lober
(SchulteRiesenkampff)
Social & Casual
GDC 2010
Building a Virtual World: Lean Startup Style
by Eric Ries
(The Lean Startup)
Social & Online Games Summit
GDC 2010
From Casual to Social Design: What to Pack
by Jeferson Valadares
(Playfish)
Social & Online Games Summit
GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC China 2009
Alice 2 - A Case Study of Global Development in China
by American McGee
(Spicy Horse)
Global Game Development
GDC China 2009
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
GDC China 2009
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
GDC China 2009
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
GDC Austin/Online 2009
EVE Online's Player Elected Council Case Study
by Ptur Jhannes skarsson
(CCP Games)
Social Networking & Community
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Social Networking & Community
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Social Networking & Community
GDC Austin/Online 2009
FINAL FANTASY XI: Problems and Solutions in a Global Community
by Robert Allen Peeler
(Square Enix, Inc)
Social Networking & Community
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) Putting It All Together - Building the Right Outsourcing Team
by Aaron Pulkka
(Activision)
Game Outsourcing Summit
GDC Austin/Online 2008
(100) Developing Games With Open Source Technologies
by See below
Online Games - Technology and Services
GDC Austin/Online 2008
Accelerating Programming Teams in an Iterative Environment
by Damon Osgood
(BioWare Austin)
Online Games - Technology and Services
GDC Austin/Online 2008
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other M...
by Elan Lee
(Fourth Wall Studios)
Online Games - Social Networking & Community
GDC Austin/Online 2008
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Michael Rowe
(IBM)
Worlds in Motion
GDC 2007
8 Bit: A Documentary about Art and Video Games
by Justin Strawhand
(8-BIT)
Vision
GDC 2007
Consumers to Creators: The road to XNA Game Studio Express
by Chris Satchell
(Microsoft Corporation)
Vision
GDC 2007
Eating Seoul: The Orphanage FX Wizards Go Behind the Scenes of Korea's B...
by Webster Colcord
(The Orphanage)
Vision
GDC 2007
Outsiders in the Entertainment Industry
by David Braben
(Frontier Developments)
Vision
GDC 2006
What's Next Panel
by Cyrus Lum
Vision
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Vision
GDC 2006
Big Screen to Game Console: Case Studies
by Nina Dobner
(Electronic Arts)
Vision
GDC 2006
Burn Baby, Burn: Game Developers Rant
by Eric Zimmerman
(Independent)
IGDA
GDC 2005
Academic Insights: What Researchers Can and Can't Tell You About Your Games
by Constance Steinkuehler
(University of Wisconsin - Madison)
IGDA
GDC 2005
Better Games (and Quality of Life) in 40 Hours per Week
by Hank Howie
IGDA
GDC 2005
Burning Down the House: Game Developers Rant
by Greg Costikyan
IGDA
GDC 2005
Counting Women: The Dollars and Cents Behind Female Gamers
by Schelley Olhava
(IDC)
IGDA
GDC 2003
Findings of IGDA's 2002/2003 Online Games Whitepaper
by Jeferson Valadares
(Playfish)
IGDA
GDC 2003
Freedom of Expression: Dealing with the Threat of Censorship
by Jason Della Rocca
(Perimeter Partners)
IGDA
GDC 2003
Preserving the Past - The Panel
by Greg Costikyan
(self-employed)
IGDA
GDC 2003
The Social Significance of Games: Killing our Monsters
IGDA