Game Developers Conference 2024
Future Realities Summit: 'Grokit' Postmortem: Multiplayer with Physics &...
by Robin Moulder
(3lb Games)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: 'The Foglands': Developing Hybrid VR/FPS is Har...
by Samuel Warner
(Well Told Entertainment)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: 11 Things I Wish I'd Known About VR Porting
by Matt Blair
(Pontoco)
Future Realities Summit
Game Developers Conference 2024
Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in '...
by Chance Lytle
(Schell Games)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: A Case for Relaxing VR
by Shawn Patton
(Schell Games)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: Building Big Games on Little Headsets
by Ben Hopkins
(Owlchemy Labs)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: Designing a More Immersive AR Strategy Game in ...
by Dustin Kochensparger
(DB Creations)
Future Realities Summit
Game Developers Conference 2023
Future Realities Summit: Iteration in Isolation: Finding Success as a So...
by Niel Widy
(Andromeda Entertainment)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: What FMV Can Teach Us about Volumetric Videogames
by Cindy Poremba
(OCAD University)
Future Realities Summit
Game Developers Conference 2021
Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A...
by Blake Gross
(DB Creations)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bring...
by Nino Sapina
(Realcast)
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
by Johanna Pirker
(Graz University of Technology)
Entertainment VR/AR
XRDC 2019
'War Remains': Using LBE to Transport Audiences to WWI
by Taylor Williams
(Flight School Studio)
Entertainment
XRDC 2019
Branded Marker Based AR Experiences
by Peter Oberdorfer
(TACTIC)
Brand Experience
XRDC 2019
Bringing VR Experiences to Life with the Magic of Music
by Daniel Perry
(Owlchemy Labs)
Games
XRDC 2019
Building Virtual Reality for Public Safety
by Jack Lewis
(NIST)
Safety
VRDC @ GDC 2019
'Escape The Lost Pyramid': Larger than Home, Larger than Life
by Cyril Voiron
(Ubisoft Blue Byte Gmbh)
Game VR/AR
VRDC @ GDC 2019
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
by Luke Van Osch
(Secret Location)
Entertainment VR/AR
VRDC @ GDC 2019
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
by Toby Hynes
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2019
Digging for Fire: Virtual Reality Gaming 2019
by Adam Orth
(Digital Sunrise)
Game VR/AR
XRDC 2018
'Brass Tactics': Reinventing the RTS for VR
by Patrick Lipo
(Hidden Path Entertainment)
Games & Entertainment
XRDC 2018
'Sprint Vector': Evolving VR for the Esports Scene
by Andrew Abedian
(Survios, Inc.)
Games & Entertainment
XRDC 2018
Adaptive Design in MR: UX Problems and Solutions
by Jada Williams
(Microsoft)
Innovation
XRDC 2018
Cracking the Mobile AR Code: A Cross Platform Case Study
by Iman Mostafavi
(8th Wall)
Games & Entertainment
VRDC @ GDC 2018
'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
by Luke Schloemer
(Magnopus)
Entertainment VR/AR
VRDC @ GDC 2018
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
by Hirofumi Motoyama
(Bandai Namco)
Game VR/AR
VRDC @ GDC 2018
Accessibility in VR: How It Can Be Better
by Andrew Eiche
(Owlchemy Labs)
Game VR/AR
VRDC @ GDC 2018
Cone Marching in VR: Developing a Fractal Experience at 90fps
by Johannes Saam
(Framestore)
Entertainment VR/AR
VRDC Fall 2017
'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2017
'NBA VR': Putting Fans Courtside with NBA Legends
by Aruna Inversin
(Digital Domain)
Brand Experience
VRDC Fall 2017
'Obduction', from 2D to VR: A Postmortem and Lessons Learned
by Hannah Gamiel
(Cyan, Inc.)
Games & Entertainment
VRDC Fall 2017
A Game Designer's Overview of the Neuroscience of VR
by Noah Falstein
(The Inspiracy)
Innovation
VRDC @ GDC 2017
'To Be With Hamlet': Recreating Theatre's Intimacy in VR
by Javier Molina
(To Be With Hamlet)
Entertainment VR/AR
VRDC @ GDC 2017
A Year in VR: A Look Back at VR's Launch
by Colin Northway
(Northway Games)
Game VR/AR
VRDC @ GDC 2017
AAA on a VR Budget & Timeline: Tech-Centric Postmortem
by Rok Erjavec
(Crytek)
Game VR/AR
VRDC @ GDC 2017
Behind the Spherical Stage: Taking VR Storytelling Beyond Games and Movies
by Raul Rubio Munarriz
(Tequila Works)
Entertainment VR/AR
VRDC Fall 2016
10 Tips for VR in the Retail/Trade/Event Space
by John Buzzell
(If/Then)
Brand Experience
VRDC Fall 2016
Behind the Scenes: Making Mixed Reality Trailers
by Kert Gartner
(kertgartner.com)
Innovation
VRDC Fall 2016
Building Interactive VR Characters in 'Gary the Gull'
by Tom Sanocki
(Limitless Ltd)
Brand Experience
VRDC Fall 2016
Creating Mixed Realities with HoloLens, Tango, and Beyond
by Aaron Pulkka
(Rabbx Inc)
Innovation
VRDC @ GDC 2016
15 Years of Lessons From IEEE VR
by Pablo Figueroa
(Universidad de los Andes, Colombia)
Entertainment VR/AR
VRDC @ GDC 2016
Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
by Jono Forbes
(Archean)
Entertainment VR/AR
VRDC @ GDC 2016
Audio For Cinematic VR
by Varun Nair
(Two Big Ears Ltd.)
Entertainment VR/AR
VRDC @ GDC 2016
Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond
by Ralph Barbagallo
(FLARB, LLC.)
Entertainment VR/AR