Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
#1ReasonToBe
by Laia Bee
(Pincer Games / Uruguayan Game Developers Association)
Advocacy
Game Developers Conference 2024
'3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
by Masatoshi Miyakawa
(Miraisens, Inc.)
Audio
Game Developers Conference 2024
'Against the Storm' Postmortem
by Micha Ogozski
(Eremite Games)
Production & Team Leadership
Game Developers Conference 2024
'Asgards Wrath 2': How We Built VR's Largest Open-World RPG (Presented b...
by Chris Pruett
(Meta)
Design
Game Developers Conference 2024
'Baldur's Gate 3': A Fireside Chat (Presented by Dolby Laboratories)
by Stefan Randelshofer
(Larian Studios)
Audio
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Brawl Stars': Learnings from the Removal of Loot Boxes
by Frank Yan
(Supercell)
Design
Game Developers Conference 2024
'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
by Sylvie Sherman
(Survios)
Programming
Game Developers Conference 2024
'Crystal of Atlan': Cross-Server Architecture Design and Optimization (P...
by Shuangxing Gao
(ByteDance)
Programming
Game Developers Conference 2024
'DEATHLOOP': Designing Trinkets for Freedom, Choice, and Emergence
by David McClure
(Independent)
Design
Game Developers Conference 2024
'Destiny 2': Weaving Music Between Activities and the Open World
by Pete Kugler
(Bungie)
Programming
Game Developers Conference 2024
'Diablo IV': Audio Systems Deep Dive "Living Audio"
by Kris Giampa
(Blizzard Entertainment)
Audio
Game Developers Conference 2024
'Diablo IV': The Art of Open World Sanctuary
by Mahreen Fatima
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2024
'Genshin Impact': Creating Time-Limited Open Worlds for Summer Events
by Terry Li
(miHoYo Co., Ltd.)
Design
Game Developers Conference 2024
'Gran Turismo 7': Sound Design of the Real Driving Simulator
by Masao Kimura
(Polyphony Digital Inc.)
Audio
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
'Hogwarts Legacy': Evolving Your Design into AAA
by Kelly Murphy
(Avalanche Software)
Production & Team Leadership
Game Developers Conference 2024
'MARVEL SNAP': Building a CCG Without Booster Packs
by Stephen Jarrett
(Second Dinner)
Design
Game Developers Conference 2024
'Marvel's Spider-Man 2': 10 Years of Procedural Content Creation
by Xray Halperin
(Insomniac Games)
Visual Arts
Game Developers Conference 2024
'Minecraft' Players at the Center of the Universe of Big Data (Presented...
by Francisco Rius
Programming
Game Developers Conference 2024
'Storyteller': Turning Stories into Gameplay
by Daniel Benmergui
(Storyteller)
Design
Game Developers Conference 2024
10 Years in Tamriel: Success of 'The Elder Scrolls Online'
by Matt Firor
(ZeniMax Online Studios)
Design
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presen...
by Yue Qi
(Tencent Games)
Programming
Game Developers Conference 2024
20 Years of Game Testing: Life in the Trenches, What We've Learned and H...
by Chris Chamberlain
(TransPerfect Gaming)
Production & Team Leadership
Game Developers Conference 2024
2024 Gaming Trends: Studio Roundtable (Presented by Unity)
by Anahit Fernandez
(Navegante)
Business & Marketing
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
25 Games Signed Without a Pitch Deck
by Snow Rui
(Hooded Horse)
Business & Marketing
Game Developers Conference 2024
2D and Tomorrow: How the Developers of 'Super Mario Bros. Wonder' Find N...
by Shiro Mouri
(Nintendo Co., Ltd.)
Design
Game Developers Conference 2024
3D Gaussian Splatting in Game Development: What Internet Doesn't Tell Yo...
by Jack Wang
(KIRI Innovations)
Design
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
3D Toon Rendering in 'Hi-Fi RUSH'
by Kosuke Tanaka
(Tango Gameworks)
Programming
Game Developers Conference 2024
A Deeper Understanding of Chinese Game Studios: How They Operate
by Zechen Xu
(NetEase)
Career Development
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2024
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
by Derek Mattson
(Naughty Dog)
Design
Game Developers Conference 2024
A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'
by Jesse Allen
(Insomniac Games)
Audio
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
A Ticket to Redemption: How CD PROJEKT RED Utilized Technical Support Da...
by Karolina Nieweglowska
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2024
Accountability Matters! How Owlchemy Labs Leverages Ownership-First Prod...
by Andrew Eiche
(Owlchemy Labs Inc)
Production & Team Leadership
Game Developers Conference 2024
Accountability Matters! How Owlchemy Labs Leverages Ownership-First Prod...
by Andrew Eiche
(Owlchemy Labs Inc)
Production & Team Leadership
Game Developers Conference 2024
Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel'...
by Zack Bogucki
(PlayStation Studios)
Audio
Game Developers Conference 2024
Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)
by Jrmie Noguer
(Adobe)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: Prince of Persia: The Lost Crown - A Versatile A...
by Jean-Baptiste Rollin
(Ubisoft)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: Prince of Persia: The Lost Crown - A Versatile A...
by Jean-Baptiste Rollin
(Ubisoft)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: The Art and Technology Behind Creating Character...
by Alena Dubrovina
(Larian Studios)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: The Environment Art Technology and Workflows of ...
by Benjamin Lindquist
(Remedy Entertainment)
Visual Arts
Game Developers Conference 2024
Adobe Developer Summit: Tips & Tricks in Adobe Substance 3D Painter to M...
by Anna Beganskaya
(Dardo Studios)
Visual Arts
Game Developers Conference 2024
Advanced Graphics Summit: All You Can Ask!
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit
Game Developers Conference 2024
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With...
by Gauthier Viau
(Massive Entertainment - a Ubisoft Studio)
Advanced Graphics Summit