2019
"Hot New Terrain Features and the Road Ahead" & "Intro to Deep Learning ...
by Chad Foxglove
(Unity Technologies)
Visual Arts
2019
A Guide to Developing on Stadia (Presented by Google)
by Pawel Siarkiewicz
(Stadia Developer Tools and Graphics)
Programming
2019
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
by Alexander Birke
(Aardman Animations)
Visual Arts
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Ra...
by Dominik Baumeister
(AMD)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introd...
by Matt Pettineo
(Ready at Dawn)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Divis...
by Calle Lejdfors
(Ubisoft Massive)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GP...
by Alen Ladavac
(Croteam)
Programming
2019
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern ...
by Anton Krupkin
(Saber Interactive)
Programming
2019
Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: I...
by Mark Mihelich
(Studio Wildcard)
Programming
2019
Bringing 'Fortnite' to Mobile with Vulkan and OpenGL ES (Presented by Kh...
by Jack Porter
(Epic Games)
Programming
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Can You Make a Good Game Without Good Play Mechanics?
by Prasert "Sun" Prasertvithyakarn
(Square Enix Co., Ltd.)
Design
2019
Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity ...
by Julien Fryer
(Unity Technologies)
Visual Arts
2019
Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)
by Oles Shyshkovtsov
(4A Games)
Programming
2019
Getting the Most from Your Vulkan Applications with NVIDIA Nsight Graphi...
by Jeffrey Kiel
(NVIDIA)
Programming
2019
Google Cloud Keynote (Presented by Google Cloud)
by Rami Ismail
(Vlambeer)
Business & Marketing
2019
Graphics Reinvented: RTX Update (Presented by NVIDIA)
by Martin Stich
(NVIDIA)
Programming
2019
It Doesn't Have to Be Hard: How to Fix Your Performance Woes (Presented ...
by Carlos Dominguez
(Intel)
Programming
2019
Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and t...
by Louis Bavoil
(NVIDIA)
Programming
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Programming
2019
Physically-Based Calibration: Accurate Material Production in 'Forza Hor...
by Yibo Liu
(Playground Games)
Programming
2019
Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by...
by Russ Kerschner
(NVIDIA)
Programming
2019
Teaching Modern Graphics: A Shader-First Approach
by Sajid Farooq
(Champlain College)
Educators Summit
2019
Teaching Modern Graphics: A Shader-First Approach
by Sajid Farooq
(Champlain College)
Educators Summit
2019
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech A...
by Garrett Stevens
(Funomena)
Visual Arts
2019
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech A...
by Garrett Stevens
(Funomena)
Visual Arts
2019
The Architecture of Intel Processor Graphics Gen11 (Presented by Intel)
by Antoine Cohade
(Intel)
Programming
2019
The Art of 'FAITH': Horror at 192x160 Pixels
by Mason Smith
(Airdorf Games)
Design
2019
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by N...
by Andrew Edelsten
(NVIDIA)
Programming
2019
Vulkan: The State of the Union (Presented by Khronos)
by Tom Olson
(Arm)
Programming