Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'PAYDAY 2': Leveraging Game Telemetry to Increase Engagement and Replaya...
by Irene Hjorth
(Starbreeze)
Production & Team Management
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Benefits of a Customized Reaper Pipeline for Dialogue at Naughty Dog
by Julius Kukla
(Naughty Dog)
Production & Team Management
Game Developers Conference 2022
Bring It to Life: A Look at Omniverse's New Runtime Animation System (Pr...
by John Malaska
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Building Machines for a Better Future in 'Horizon'
by Maxim Fleury
(Machine and Weapons Team at Guerrilla Games)
Production & Team Management
Game Developers Conference 2022
Challenging Supercell's Sacred Cows: The Importance of Evolving Culture ...
by Lesley Mansford
(Supercell)
Production & Team Management
Game Developers Conference 2022
Cloud Playtest: Complete Virtualization of User Testing on Pre-release G...
by Jim Van Welzen
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Cognitively Biased Teams: The Planning Fallacy
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2022
Cognitively Biased Teams: The Planning Fallacy
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2022
Community Perspectives in Product: Truly Knowing Your Audience
by Ian Tornay
(Phoenix Labs)
Production & Team Management
Game Developers Conference 2022
Community Validated Deployment: Why You Need to Go Earlier than Early Ac...
by Jason Della Rocca
(Execution Labs)
Production & Team Management
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Production & Team Management
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Production & Team Management
Game Developers Conference 2022
Deep Dive: One Click Animation Retargeting in Omniverse (Presented by NV...
by Lina Halper
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Designing for Inclusivity in 'The Sims'
by Catharina Mallet
(EA)
Production & Team Management
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Production & Team Management
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Production & Team Management
Game Developers Conference 2022
Emotion Based Creation Pipeline
by Sebastien Ebacher
(Smilegate Barcelona)
Production & Team Management
Game Developers Conference 2022
Emotion Based Creation Pipeline
by Sebastien Ebacher
(Smilegate Barcelona)
Production & Team Management
Game Developers Conference 2022
Fear of Scope: The #1 Reason We Make Ludicrous Production Decisions
by Blazej Zywiczynski
(Madfinger Games)
Production & Team Management
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
From Box Products to Live Service: How 'Destiny 2' Transformed Bungie
by Justin Truman
(Bungie)
Production & Team Management
Game Developers Conference 2022
Give Your Players a Seat at the Table: Feedback Fundamentals
by Emma Bridle
(World's Edge, Xbox Game Studios)
Production & Team Management
Game Developers Conference 2022
Give Your Players a Seat at the Table: Feedback Fundamentals
by Emma Bridle
(World's Edge, Xbox Game Studios)
Production & Team Management
Game Developers Conference 2022
Giving Your Game the Best Chance of Success with the Cloud (Presented by...
by Tristan Greaves
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being...
by Adam Alker
(People Can Fly)
Production & Team Management
Game Developers Conference 2022
How Do You Make a Game That Was Supposed to Be Small, but Ended up Being...
by Adam Alker
(People Can Fly)
Production & Team Management
Game Developers Conference 2022
How To Keep Your Team From Destroying Your Game
by Susan O'Connor
(The Narrative Department)
Production & Team Management
Game Developers Conference 2022
Leaders Working at the Heart of the Team 2022
by Grant Shonkwiler
(Shonkventures)
Production & Team Management
Game Developers Conference 2022
Lessons from 'Duolingo': From Startup to IPO
by Karin Tsai
(Duolingo)
Production & Team Management
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Making Beautiful Cross-Platform Content With URP - Part 2 (Presented by ...
by Jonas Mortensen
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Maximize Game Operations with Minimal Cost: Online Operation Experience ...
by Shuhan Luo
(Netease)
Production & Team Management
Game Developers Conference 2022
Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to R...
by Brooke Davies
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to R...
by Brooke Davies
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
Opportunities for Universal Scene Description (USD) in Game Development ...
by Frank DeLise
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
Our remote future: Game creation and collaboration with AWS (Presented b...
by Antony Passemard
(Amazon Web Services)
Production & Team Management
Game Developers Conference 2022
Procedural Workflows in Production (Presented by Houdini)
by Simon Verstraete
(SideFX)
Production & Team Management
Game Developers Conference 2022
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: Congratulations You've Become a Lead: Now ...
by Jeff Litchford
(Deck Nine Games)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Col...
by Carrie Patel
(Obsidian Entertainment)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: Production in Media Res
by Sarah Spiers
(PUBG Corporation)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Production Essentials Summit: The Agile vs Waterfall Myth
by Benjamin Hoyt
(47 Games, Inc.)
Production Essentials Summit
Game Developers Conference 2022
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Game Developers Conference 2022
Pulling Together A Business Case
by Rami Ismail
(Independent)
Production & Team Management
Game Developers Conference 2022
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
by Brian Mullen
(Insomniac Games)
Production & Team Management
Game Developers Conference 2022
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
by Brian Mullen
(Insomniac Games)
Production & Team Management
Game Developers Conference 2022
Stop Wasting Your Game Art! (Presented by Perforce Software)
by Katie Cole
(Perforce Software, Inc)
Production & Team Management
Game Developers Conference 2022
Studio 'Top Trumps': A Producer's Guide to Comparing Games Studios
by Charu Desodt
(Interior Night)
Production & Team Management
Game Developers Conference 2022
SuperPolish: Indie Game Audio
by Akash Thakkar
(Thakkar Audio)
Production & Team Management
Game Developers Conference 2022
Surveying Developer Communication and Collaboration Needs During a Globa...
by Renee Gittins
(IGDA & Phoenix Labs)
Production & Team Management
Game Developers Conference 2022
The Audio Journey of 'Psychonauts 2': Welcome To Our Mind
by Camden Stoddard
(Double Fine Productions)
Production & Team Management
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Production & Team Management
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Production & Team Management
Game Developers Conference 2022
The Design of 'HoloVista': Crafting Mechanics for Immersive Storytelling
by Scott Siegel
(Harmonix)
Production & Team Management
Game Developers Conference 2022
The Design of 'HoloVista': Crafting Mechanics for Immersive Storytelling
by Scott Siegel
(Harmonix)
Production & Team Management
Game Developers Conference 2022
The Future of .NET and Unity (Presented by Unity)
by Josh Peterson
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
The Importance of Digital Humans for Industries (Presented by NVIDIA)
by Simon Yuen
(NVIDIA)
Production & Team Management
Game Developers Conference 2022
The Key Role of Internal Production Communities of Practice at Ubisoft
by Vicky Lagarre
(Ubisoft)
Production & Team Management
Game Developers Conference 2022
The Many Challenges of Making 'Baldur's Gate 3'
by Swen Vincke
(Larian Studios Games Ltd.)
Production & Team Management
Game Developers Conference 2022
The Path to Leveraging DOTS in Production (Presented by Unity)
by Laurent Gibert
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Version Control for Game Developers (Presented by Unity)
by Michael Saver
(Unity Technologies)
Production & Team Management
Game Developers Conference 2022
Welcome to the Shift Show! (Presented by Digital.ai Software, Inc.)
by Amir Amitai
(Digital.ai Software, Inc.)
Production & Team Management
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Production & Team Management
Game Developers Conference 2022
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision M...
by Yu Xiong
(Netease)
Production & Team Management
Production Essentials Summit: Anti-Crunch: Patterns and Practices
by Chris Cobb
(Pragma Platform, Inc.)
Production Essentials Summit
Professional Growth: Growing You, Not Just Your Skills
by Bernard Yee
(Oculus)
Production & Team Management
Respectful Nonbinary Representation & Localization
by Benjamin Williams
(Microsoft)
Production & Team Management
Solo Development, Myths, Reality and Survival Strategies
by Tomas sala
(T.L Sala Holding Amsterdam)
Production & Team Management