Game Developers Conference 2025
"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (P...
Programming
Game Developers Conference 2024
#1ReasonToBe
Advocacy
Game Developers Conference 2024
'3DHaptics' Practical Design Method: Insights from Sound and UX/UI Exper...
Audio
GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
Audio
Game Developers Conference 2025
'Balatro': Turning Low Resolution into High Praise
Business & Marketing
GDC Europe 2016
'Life is Strange': The Blue Age of Storytelling
Design
GDC China 2014
80 DAYS Post-mortem: Letting the Game Tell the Story
Indie
- Chinese
GDC 2015
A Live Art Demonstration of Creating Worlds through Design Thinking
Visual Arts
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
Advanced Graphics Summit
Game Developers Conference 2021
Audio Futures: Technologies for Games
Audio
Game Developers Conference 2025
Audio Summit: Beyond the Booth: Creative Voice Recording and Performance...
Audio Summit
Game Developers Conference 2025
Autodesk Developer Summit: Ethical AI for Next-Gen Game Development (Pre...
Visual Arts
Game Developers Conference 2025
Autodesk Developer Summit: Leveling Up Creative Workflows with AI
Visual Arts
Game Developers Conference 2024
Building New Types of Islands in Fortnite (Presented by Epic Games)
Programming
Game Developers Conference 2025
Career Microtalks: External Game Development as a Career Path
Career Development
Game Developers Conference 2024
Chaos Physics in LEGO Fortnite: Building a Fully Interactive Sandbox Exp...
Programming
GDC 2020
Create Landscapes and Terrain Faster
Programming
Game Developers Conference 2025
Developing 'Metaphor: ReFantazio' and the Potential of RPG Command Battl...
Design
GDC 2017
Everything's on Fire and No One Knows What to Do
Game Narrative Summit
Game Developers Conference 2025
Feel the World: The DualSense Experience Behind 'ASTRO BOT' (Presented b...
Audio
GDC 2020
From 'Assassin's Creed' to 'The Dark Eye': The Importance of Themes
Audio
Game Developers Conference 2023
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite
Visual Arts
Game Developers Conference 2023
Game Narrative Summit: IP Development: Methodologies and Strategies
Game Narrative Summit
Game Developers Conference 2022
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session fo...
Game Narrative Summit
Game Developers Conference 2025
Gaming Reimagined: Mobile's Impact on Play Today (Presented by King)
Production & Team Leadership
Game Developers Conference 2023
Houston, We Have a Planet: The Spherical Terrain of 'Kerbal Space Progra...
Design
Game Developers Conference 2025
Independent Games Summit: Developing at 5mb per Year: The Making of 'Ani...
Independent Games Summit
Game Developers Conference 2025
Insider Secrets: How Game Studios Quietly Out-Test the Competition (Pres...
Business & Marketing
GDC 2019
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented ...
Programming
Game Developers Conference 2025
Next-Gen Tech Forum: Generative AI's Honeymoon Is Over: What's Working f...
Visual Arts
Game Developers Conference 2023
Open Source Game Development Summit: The Hidden Challenges of Growth Und...
Open Source Game Development Summit
Game Developers Conference 2022
Open Source Game Development Summit: Understanding the Godot Engine Arch...
Open Source Game Development Summit
Game Developers Conference 2023
Space-Efficient Content Packaging for 'Horizon Forbidden West'
Programming
Game Developer Talks 2022
The Publisher's Guide to Not Needing a Publisher
Business & Marketing
Game Developers Conference 2025
Tools Summit: A Series of Microtalks About Spreadsheets
Tools Summit
Game Developers Conference 2025
Twisting Terrain and Populating Forests on an Anomalized Olympic Peninsu...
Design
Game Developers Conference 2025
Unity Developer Summit: Stumbling into New Platforms: Taking 'Stumble Gu...
Programming
GDC Showcase 2024
Vault Rewind: Designing 'MARVEL SNAP'
Skills Development