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                                                'Lucky's Tale': The Unexpected Delight of Third-Person Virtual Reality, ...
                
                                    
                        by Dan Hurd
                                                    (Playful Corp)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                15 Years of Lessons From IEEE VR
                
                                    
                        by Pablo Figueroa
                                                    (Universidad de los Andes, Colombia)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                15 Years of Lessons From IEEE VR
                
                                    
                        by Pablo Figueroa
                                                    (Universidad de los Andes, Colombia)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                A Year in Roomscale: Design Lessons from the HTC VIVE & Beyond
                
                                    
                        by Scott Stephan
                                                    (WEVR)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
                
                                    
                        by Jono Forbes
                                                    (Archean)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
                
                                    
                        by Jono Forbes
                                                    (Archean)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Audio For Cinematic VR
                
                                    
                        by Varun Nair
                                                    (Two Big Ears Ltd.)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Audio For Cinematic VR
                
                                    
                        by Varun Nair
                                                    (Two Big Ears Ltd.)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond
                
                                    
                        by Ralph Barbagallo
                                                    (FLARB, LLC.)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond
                
                                    
                        by Ralph Barbagallo
                                                    (FLARB, LLC.)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Build Architectural and Gaming Environments That Create a Sense of Prese...
                
                                    
                        by Carl Callewaert
                                                    (Unity Technologies)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Building 3-Dimensional UI for VR
                
                                    
                        by Riho Kroll
                                                    (Crytek)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Building 3-Dimensional UI for VR
                
                                    
                        by Riho Kroll
                                                    (Crytek)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Cognitive Psychology of Virtual Reality: Basics, Problems and Tips
                
                                    
                        by Thomas Bedenk
                                                    (Exozet Berlin GmbH)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Cognitive Psychology of Virtual Reality: Basics, Problems and Tips
                
                                    
                        by Thomas Bedenk
                                                    (Exozet Berlin GmbH)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Creating a World for Companies and Brands
                
                                    
                        by Tony Christopher
                                                    (Landmark Entertainment Group)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Creating a World for Companies and Brands
                
                                    
                        by Tony Christopher
                                                    (Landmark Entertainment Group)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Don't Go Alone - Take Me! The Social VR Experience
                
                                    
                        by Katie Goode
                                                    (Triangular Pixels)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Enabling Hands in Virtual Reality
                
                                    
                        by Jakob Johansson
                                                    (Gleechi)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Enabling Hands in Virtual Reality
                
                                    
                        by Jakob Johansson
                                                    (Gleechi)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                End to End Cinematic VR Production Best Practices
                
                                    
                        by Patrick Meegan
                                                    (Jaunt)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Escaping the Holodeck: Storytelling and Convergence in VR/AR
                
                                    
                        by Rob Morgan
                                                    (Freelance)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Escaping the Holodeck: Storytelling and Convergence in VR/AR
                
                                    
                        by Rob Morgan
                                                    (Freelance)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Evaluating Binaural and Ambisonic Audio Capture and Playback
                
                                    
                        by Pete Stirling
                                                    (Oculus)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Evaluating Binaural and Ambisonic Audio Capture and Playback
                
                                    
                        by Pete Stirling
                                                    (Oculus)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Fast and Flexible: Technical Art and Rendering For The Unknown
                
                                    
                        by James Answer
                                                    (Sony London Studio)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Fast and Flexible: Technical Art and Rendering For The Unknown
                
                                    
                        by James Answer
                                                    (Sony London Studio)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Finding Your Way in Mobile VR: Early Data & Learnings (presented by Imme...
                
                                    
                        by Mihir Shah
                                                    (Immersv, Inc.)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Forty Predictions for VR/AR through 2025
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Going Off the Rails: The Making of 'Bullet Train'
                
                                    
                        by Nick Whiting
                                                    (Epic Games)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Human-Centered Design of Immersive Interactions
                
                                    
                        by Jason Jerald
                                                    (NextGen Interactions)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Human-Centered Design of Immersive Interactions
                
                                    
                        by Jason Jerald
                                                    (NextGen Interactions)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Lessons Learned from 'I Expect You To Die': New Puzzles, New Hands
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                LiquidVR Today and Tomorrow (presented by AMD)
                
                                    
                        by Guennadi Riguer
                                                    (AMD)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Making Compelling and Immersive Story at 90 FPS
                
                                    
                        by Maxwell Planck
                                                    (Oculus Story Studio)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Making Compelling and Immersive Story at 90 FPS
                
                                    
                        by Maxwell Planck
                                                    (Oculus Story Studio)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Maths to Mechanics: Using Mathematical Logic to Implement Intuitive Game...
                
                                    
                        by Ronald de Feijter
                                                    (Sony London Studio)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Maths to Mechanics: Using Mathematical Logic to Implement Intuitive Game...
                
                                    
                        by Ronald de Feijter
                                                    (Sony London Studio)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Menus Suck
                
                                    
                        by Colin Northway
                                                    (Northway Games)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Mobility Awakens - The Rise of Mobile HMDs (presented by Simlens)
                
                                    
                        by Brent Jentzsch
                                                    (Simlens)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Taming Innovation: What Non Traditional Gaming Can Teach Us About VR
                
                                    
                        by Dr. Dave Ranyard
                                                    (Independent)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                This is Your Brain on VR: A Look at The Psychology of Doing VR Right
                
                                    
                        by Kimberly Voll
                                                    (Riot Games)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                This is Your Brain on VR: A Look at The Psychology of Doing VR Right
                
                                    
                        by Kimberly Voll
                                                    (Riot Games)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Through the Portal and Back:  Designing VR Experiences for Public Spaces
                
                                    
                        by Jeff Hesser
                                                    (Secret Portal)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Through the Portal and Back:  Designing VR Experiences for Public Spaces
                
                                    
                        by Jeff Hesser
                                                    (Secret Portal)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Two Games, Four Platforms: A VR Platform Comparison
                
                                    
                        by E McNeill
                                                    (Indie)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Two Games, Four Platforms: A VR Platform Comparison
                
                                    
                        by E McNeill
                                                    (Indie)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Two Games, Four Platforms: A VR Platform Comparison
                
                                    
                        by E McNeill
                                                    (Indie)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Virtual Journalism:  VR with a Cause
                
                                    
                        by Nonny de la Pena
                                                    (Emblematic Group)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Virtual Reality and Real Audio
                
                                    
                        by Florian Fuesslin
                                                    (Crytek GmbH)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Virtual Reality and Real Audio
                
                                    
                        by Florian Fuesslin
                                                    (Crytek GmbH)
                                            
                                
                Game VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                VR Microtalks: Intersections of Design & Technology
                
                                    
                        by Samantha Kalman
                                                    (Timbre Interactive)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                VR Microtalks: Intersections of Design & Technology
                
                                    
                        by Samantha Kalman
                                                    (Timbre Interactive)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                VR Microtalks: Intersections of Design & Technology
                
                                    
                        by Samantha Kalman
                                                    (Timbre Interactive)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow
                
                                    
                        by Ikrima Elhassan
                                                    (Kite & Lightning)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow
                
                                    
                        by Ikrima Elhassan
                                                    (Kite & Lightning)
                                            
                                
                Entertainment VR/AR
                                             
                            
 
            
     
                            
                                    
                                                                              VRDC @ GDC 2016
                                                                      
                    
                                                Women Lead VR: Executives Discuss Content Creation and Diversity
                
                                    
                        by Christina Heller
                                                    (VR Playhouse)
                                            
                                
                Entertainment VR/AR
                                             
                            
