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Session Name:

Nuts & Bolts of Internet Multiplayer iPhone Game Testing


Developing an internet-wide multi-player game is challenging. Using test driven development you can develop a solid code base that will both pass the app approval process and work when the masses arrive. Test results can give you immediate feedback on how new features are impacting your game. You can use tests to verify backwards compatible changes and roll out new features and bug fixes to the servers without resubmitting your app. This talk will explain how to do network test driven development for your app and provide good reason to do so by Phil Hassey, award winning creator of GALCON.

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  • GDC 2010
  • Phil Hassey
  • Hassey Enterprises, Inc.
  • free content
  • iPhone Games Summit
  • Smartphone / Tablet Games