This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||TweetQuest: Telling Stories in 140-Character Chunks|
|Company Name(s):||Carbine Studios|
|Track / Format:||Game Narrative Summit|
Did you know free users get access to 30% of content from the last 2 years?
Though rooted in text-based games, most modern MMOs cannot rely on text as the exclusive way to tell a story. Nevertheless, many MMOs devote precious UI space to exposition-heavy quest text players often skip. This talk uses examples from advertising, comics, movies, and games to show how and why the writing style of Carbine's Unannounced MMO evolved to focus on writing quest text that gets read--using Twitter's 140-character limit as a baseline--and joining forces with art, design, and audio to build memorable narratives at any scale.