|Session Name||Building a Bridge Between Design and Writing|
|Speaker(s)||Hall Hood, Wynne McLaughlin, Blake Rebouche|
|Company Name(s)||BioWare Austin, BioWare Austin, Independent|
|Track / Format||Game Narrative Summit|
In the quest to present both compelling narratives and great gameplay, conflicts sometimes emerge between the increasingly specialized and discrete creative visions held by game writers and designers. What steps can we as developers take to bring the worlds of writing and design closer together, even as these two groups are forced into increasingly specialized roles? Join three developers from Bioware Austin with perspectives from both sides of the issue for their thoughts on the topic and a group discussion with attendees.