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|Session Name:||Is That a Gun in Your Pocket or Are You Just Happy to See Me? Evolving the Emotional Content of Games|
|Speaker(s):||Chuck Beaver, Susan O'Connor|
|Company Name(s):||Electronic Arts, Susan O'Connor Writing Studio|
|Track / Format:||Game Narrative Summit|
|Overview:||Games have come under fire in the press lately. What impact are they having on the end user? In a medium where players want freedom, is there any way to control a game's emotional impact? Do we have an obligation to try? In this talk, we take a look at practical, but controversial, ways that writers can create meaningful experiences for the player - and push the gaming medium forward.|