|Balancing Act: Narrative and Mission Design in Assassin's Creed III
|Philippe Bergeron, Corey May
|Ubisoft, Ubisoft Montreal
|Track / Format:
|Game Narrative Summit
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|In this talk, Corey May (lead writer) and Philippe Bergeron (mission director) will chart the evolution of narrative design across the Assassin's Creed franchise. From initial concept to final interaction, they will walk attendees through the team's narrative and design pipelines, highlighting the various tools and processes they've developed over the years. In addition, they will explore the ways in which their collaboration has evolved over the course of the franchise's life.