You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

The Sandbox Postmortem: Crafting Your Success in World Building Games

Overview:

Launched in 2012, The Sandbox is a 2D world crafting game with touch controls and access to over 150+ physics elements that received two nominations by Apple in Best Games of 2012 and 2013. With 8.5 million players, 325,000 Facebook fans and over 500,000 creations shared online, the game is considered a reference among "Minecraft-like" titles on mobile. In this session, Sebastien will review the market for world building games on smartphones and cover postmortem topics on his studio's title. This includes how he successfully operated a community-oriented strategy, the importance of cross-platform, the best practices to identify a target audience (and how wrong he was on the first assumption), how he ran users acquisition with a budget of under $10,000 per month, how he learned to focus on key metrics despite limited resources, time and money, and what mistakes he made that should be avoided.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Sebastien Borget
  • Pixowl
  • free content
  • Smartphone & Tablet Games Summit
  • Smartphone / Tablet Games