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|Session Name:||Art Direction is Not Just Googling Images|
|Company Name(s):||Naughty Dog|
|Track / Format:||Visual Arts|
|Overview:||This talk is intended to illustrate visual concepts that can add deeper meaning, content and context to the game experience. By exploring and utilizing visual ideas, the game maker can connect more deeply with the audience. Just as good story and good characters are important to an immersive experience, so are more complex visual design ideas such as allegory, alliteration and iconography. Robh will walk thru several examples of these ideas, and illustrate them with specific slides to show how more sophisticated visual design has been part of media for a while, and how we can and should be integrating this into game visuals.|