|Session Name||Stop, Copy/Paste Networking & Innovate|
|Company Name(s)||Sony Computer Entertainment Europe|
|Track / Format||Programming|
Stop being afraid of Dickbutt and the internet, while cribbing the same old 90's networking tropes.
Every game is networked, even single player games have leaderboards and use platform libraries. Low level networking is very optimal, pushing the edge of what is possible. That important first 5 minutes of UX, new approaches to matchmaking and what a small server can do for you. Stop stamping out the same old designs and think around network constraints with high level design rather than trying to break physics.