You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: It's Not All About Unicorns: Sustainable Diversity in the Classroom
Speaker(s): Drew Davidson, Susan Gold, Lindsay Grace, Mitu Khandaker-Kokoris, Elizabeth LaPensee
Company Name(s): Carnegie Mellons Entertainment Technology Center, Northeastern University, American University Game Lab, Spirit AI, Michigan State University
Track / Format: GDC Education Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Sustaining a diverse pipeline of game designers, developers and artists entails more than recruiting and inclusive environments. It requires a systemic approach that develops community naturally, avoids alienating dominant and minority groups and employs sustainable, persistent engagement. Drawing from more than a decade of teaching in for-profit, state funded and private higher education, the panel offers specific recommendations on how to improve diversity in the game classroom from educators and administrators. This panel serves as a first-hand postmortem for the many years of diversity and inclusion efforts. What's helped, what's hurt, and what's going to work in the future.

GDC 2017

Drew Davidson

Carnegie Mellons Entertainment Technology Center

Susan Gold

Northeastern University

Lindsay Grace

American University Game Lab

Mitu Khandaker-Kokoris

Spirit AI

Elizabeth LaPensee

Michigan State University

free content

GDC Education Summit

Game Career / Education