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|Session Name:||Rebuilding Your Engine During Development: Lessons from 'Mafia III'|
|Company Name(s):||Hangar 13 Games|
|Track / Format:||Programming|
|Overview:||Moving from 'Mafia 2' to 'Mafia 3' required major changes to the Hangar 13 Games in-house toolchain and engine to increase its flexibility in order to support the new open world game design. In this talk, the speaker will present a case study of this engine redesign, including a new component-based object model, a new C# WPF-based world editor, and a new asset pipeline. In an overview of "lessons learned" from performing this complex engine and toolchain deployment during production, this session will cover the good, the bad, and the ugly.|