{if $pageTitle != "" } {if $session.description != ""} {/if} {if $session.image != ""} {if $smarty.server.REQUEST_URI == '/play/1021517/Assassin-s-Creed-IV-Black'} {else} {/if} {else} {/if} {/if} {literal} {/literal} GDC Vault{if $pageTitle != "" } - {$pageTitle}{/if}
You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'
Speaker(s): Sophie Brennan
Company Name(s): Insomniac Games
Track / Format: Visual Arts
Overview: One of the visual pillars of 'Marvel's Spider-Man' was to have believable cloth-solutions that helped to sell Insomniac's shared vision of the incredible cast and meet the high standards set in today's AAA market. Discussed here are the techniques and tools used to author, iterate and polish content. Also covered is what challenges real-time cloth brought, what cloth could and could not be used for, and how to develop and improve the internal pipeline to speed up workflows.

GDC 2019

Sophie Brennan

Insomniac Games

free content

Visual Arts

Visual Arts