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Building Champions: Character Art Pipeline for 'Rumbleverse'
This talk covers the character and accessory pipeline for Rumbleverse, a 40-player brawler royale where every aspect of the culture is an homage to the glorious traditions of combat. A chief pillar of Rumbleverse is character customization. Players can choose from a constantly growing catalog of accessories to equip on six body shapes, each varying greatly in shape and sizefrom toothpick-thin, noodle armed brawlers, to short, meatball-bellied champions. Building out accessories that are to be stretched to six different body shapes, while maintaining overall appeal and a consistent read, required modeling and texturing techniques outside of standard industry practices. As character lead, Steven Kosanovich was responsible for working with technical artists and designers to develop a character and accessory system that allowed for maximum customization without resulting in broken or unappealing combinations. In this talk, he covers the character design philosophy, accessory pipeline, and accessory system development necessary to bring the characters of Rumbleverse to life.
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