You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Building Champions: Character Art Pipeline for 'Rumbleverse'


This talk covers the character and accessory pipeline for Rumbleverse, a 40-player brawler royale where every aspect of the culture is an homage to the glorious traditions of combat. A chief pillar of Rumbleverse is character customization. Players can choose from a constantly growing catalog of accessories to equip on six body shapes, each varying greatly in shape and sizefrom toothpick-thin, noodle armed brawlers, to short, meatball-bellied champions. Building out accessories that are to be stretched to six different body shapes, while maintaining overall appeal and a consistent read, required modeling and texturing techniques outside of standard industry practices. As character lead, Steven Kosanovich was responsible for working with technical artists and designers to develop a character and accessory system that allowed for maximum customization without resulting in broken or unappealing combinations. In this talk, he covers the character design philosophy, accessory pipeline, and accessory system development necessary to bring the characters of Rumbleverse to life.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Steven Kosanovich
  • Iron Galaxy Studios
  • free content
  • Visual Arts
  • Visual Arts