Game Developers Conference 2025
'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Coope...
by Shuai Qiao
(NetEase Games)
Design
Game Developers Conference 2025
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio Int...
by Hana Zhao
(NetEase Games)
Audio
Game Developers Conference 2025
Animation Summit: 'Diablo 4': Bringing to Life the Priestess of Hatred
by Chad Waldschmidt
(Blizzard)
Animation Summit
Game Developers Conference 2025
Gaming Reimagined: Mobile's Impact on Play Today (Presented by King)
by Todd Green
(King)
Production & Team Leadership
Game Developers Conference 2024
'Diablo IV': Audio Systems Deep Dive "Living Audio"
by Kris Giampa
(Blizzard Entertainment)
Audio
Game Developers Conference 2024
'Diablo IV': The Art of Open World Sanctuary
by Mahreen Fatima
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2024
'MARVEL SNAP': Building a CCG Without Booster Packs
by Stephen Jarrett
(Second Dinner)
Design
Game Developers Conference 2024
Embracing Art Performance on 'Diablo IV'
by Evan Edwards
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2023
Applying Blizzard's Core Design Principles to Create Genre-Defining Games
by Allen Adham
(Blizzard Entertainment)
Design
Game Developers Conference 2023
Rendering Lights and Shadows on Mobile in 'Diablo Immortal'
by Hao Wu
(Netease)
Programming
Game Developers Conference 2023
Web3 Forum: Building Great web3 Game Experiences with HyperPlay (Present...
by Jacobc.eth -
(HyperPlay)
Programming
Game Developers Conference 2022
'Diablo 2: Resurrected': The Art Direction and Pipelines for Resurrectin...
by Dustin King
(Blizzard Entertainment)
Visual Arts
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Hair and Fur Rendering in 'Diablo II: Resurrected'
by Ace Stapp
(Blizzard Entertainment)
Programming
GDC 2015
Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
by Joshua Mosqueira
(Blizzard Entertainment)
Design
GDC 2015
Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
by Joshua Mosqueira
(Blizzard Entertainment)
Design
GDC 2015
From 58 to 81: The Mighty Comeback of Gazillion's Marvel Heroes 2015
by David Brevik
(Gazillion Entertainment)
Design
GDC 2015
From 58 to 81: The Mighty Comeback of Gazillion's Marvel Heroes 2015
by David Brevik
(Gazillion Entertainment)
Production
GDC 2013
Implementing Blizzard's Localization Vision in Real Time
by William Barnes
(Blizzard Entertainment)
Localization Summit
GDC 2013
Implementing Blizzard's Localization Vision in Real Time
by William Barnes
(Blizzard Entertainment)
Localization Summit
GDC 2013
Physics for Game Programmers
by Richard Tonge
(NVIDIA)
Programming
GDC 2013
Physics for Game Programmers
by Richard Tonge
(NVIDIA)
Programming
GDC Online 2012
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC Online 2012
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC Online 2012
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC 2012
Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3
by Julian Love
(Blizzard Entertainment)
Visual Arts
GDC 2012
Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3
by Julian Love
(Blizzard Entertainment)
Visual Arts
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming
GDC 2012
Physics for Game Programmers
by Erin Catto
(Blizzard Entertainment)
Programming