GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
- Chinese
GDC China 2014
7 steps to Mastering Native Advertising on Mobile
by Stephen Chung
(AppLift Inc.)
Business & Marketing
GDC China 2014
80 DAYS Post-mortem: Letting the Game Tell the Story
by Jon Ingold
(inkle)
Indie
- Chinese
GDC China 2014
80 DAYS Post-mortem: Letting the Game Tell the Story
by Jon Ingold
(inkle)
Indie
GDC China 2014
Advanced Real-time Path Find in Dynamic Environment in Supernauts
by Harri Hatinen
(Grand Cru)
Programming
GDC China 2014
Advanced Real-time Path Find in Dynamic Environment in Supernauts
by Harri Hatinen
(Grand Cru)
Programming
- Chinese
GDC China 2014
AI Positioning and Spatial Evaluation: A Primer
by Dam'n Isla
(The Molasses Flood)
Programming
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
- Chinese
GDC China 2014
Awesome Video Game Data
by Geoffrey Zatkin
(EEDAR)
Business & Marketing
GDC China 2014
Breakthrough and Rebirth The Road to Create Characters for Own Competit...
by Molko Wu
(Electronic Soul Network)
Design
- Chinese
GDC China 2014
Breakthrough and Rebirth The Road to Create Characters for Own Competit...
by Molko Wu
(Electronic Soul Network)
Design
GDC China 2014
Building Durable Mobile Franchises for the Western Market
by Weiwei Geng
(Kabam, Inc.)
Smartphone & Tablet Games Summit
GDC China 2014
Building Durable Mobile Franchises for the Western Market
by Weiwei Geng
(Kabam, Inc.)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2014
Building Tools for Empowering Creativity and Improving Efficiency
by Charles Brandt
(International Game Technology)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2014
Building Tools for Empowering Creativity and Improving Efficiency
by Charles Brandt
(International Game Technology)
Smartphone & Tablet Games Summit
GDC China 2014
Business Model Design of Web Games
by Rety Chen
(Mokylin Technology)
Production
- Chinese
GDC China 2014
Capturing Brain Waves that Make Players Can't Stop Playing to Create the...
by Roy Tang
(Brain Intelligence)
Design
- Chinese
GDC China 2014
Characterization, Purpose, and Action: Creating Strong Characters in Vid...
by Jeremy Bernstein
(Independent)
Design
GDC China 2014
Characterization, Purpose, and Action: Creating Strong Characters in Vid...
by Jeremy Bernstein
(Independent)
Design
- Chinese
GDC China 2014
Darkblade: How a Small Team Making a Big Title
by Soulframe Soulframe
(S-Game)
Production
GDC China 2014
Designing Educational Games: Not Just Child's Play
by Matt Mayer
(Director)
Smartphone & Tablet Games Summit
- Chinese
GDC China 2014
Designing Educational Games: Not Just Child's Play
by Matt Mayer
(Director)
Smartphone & Tablet Games Summit
GDC China 2014
Diving into VR World with Oculus
by Homin Lee
(OculusVR)
Programming
- Chinese
GDC China 2014
Diving into VR World with Oculus
by Homin Lee
(OculusVR)
Programming
GDC China 2014
EA Sports UFC: The Fight for Believable Characters in Games
by Richard Burgess Richard Burgess Dawson
(Electronic Arts Canada)
Production
GDC China 2014
EA Sports UFC: The Fight for Believable Characters in Games
by Richard Burgess Richard Burgess Dawson
(Electronic Arts Canada)
Production
- Chinese
GDC China 2014
Every Game Is A Hit - A User Research Process To Deliver Successful Games
by Graham McAllister
(Player Research)
Design
GDC China 2014
From China to USA, From AAA to Indie Game
by Zhan \Ye
(Zing Games)
Indie
- Chinese
GDC China 2014
How to Produce Memorable AAA Game Character Models
by Wei Wu
(Virtuos.Ltd)
Design
- Chinese
GDC China 2014
Intuitive Vs. Iterative Design and Conquering the App Store of Tomorrow
by Alexander Rivan Ronalds
(Argine Consulting)
Design
- Chinese
GDC China 2014
Intuitive Vs. Iterative Design and Conquering the App Store of Tomorrow
by Alexander Rivan Ronalds
(Argine Consulting)
Design
GDC China 2014
Keynote: Monument Valley, and What We Leave In Hearts and Minds
by Ken Wong
Smartphone & Tablet Games Summit
GDC China 2014
Learning from Feedback with Gunhouse: Improve your Game through Playtesting
by Brandon Sheffield
(Necrosoft Games)
Indie
GDC China 2014
Learning from Feedback with Gunhouse: Improve your Game through Playtesting
by Brandon Sheffield
(Necrosoft Games)
Indie
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Level Design Fundamentals & Techniques
by Joel Burgess
(Bethesda Game Studios)
Tutorial
- Chinese
GDC China 2014
Managing Game Development Process and Creativity Across Regions and Cult...
by Andy Zhong
(FunPlus)
Indie
- Chinese
GDC China 2014
Naughy Kitties Postmortem: Making Breakthroughs from Compromises
by Wesley Bao
(Coconut Island Studio)
Smartphone & Tablet Games Summit
- Chinese