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                                                7 steps to Mastering Native Advertising on Mobile
                
                                    
                        by Stephen Chung
                                                    (AppLift Inc.)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                80 DAYS Post-mortem: Letting the Game Tell the Story
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Advanced Real-time Path Find in Dynamic Environment in Supernauts
                
                                    
                        by Harri Hatinen
                                                    (Grand Cru)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                AI Positioning and Spatial Evaluation: A Primer
                
                                    
                        by Dam'n Isla
                                                    (The Molasses Flood)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Awesome Video Game Data
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Breakthrough and Rebirth  The Road to Create Characters for Own Competit...
                
                                    
                        by Molko Wu
                                                    (Electronic Soul Network)
                                            
                                
                Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Building Durable Mobile Franchises for the Western Market
                
                                    
                        by Weiwei Geng
                                                    (Kabam, Inc.)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Building Tools for Empowering Creativity and Improving Efficiency
                
                                    
                        by Charles Brandt
                                                    (International Game Technology)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Business Model Design of Web Games
                
                                    
                        by Rety Chen
                                                    (Mokylin Technology)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Capturing Brain Waves that Make Players Can't Stop Playing to Create the...
                
                                    
                        by Roy Tang
                                                    (Brain Intelligence)
                                            
                                
                Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Characterization, Purpose, and Action: Creating Strong Characters in Vid...
                
                                    
                        by Jeremy Bernstein
                                                    (Independent)
                                            
                                
                Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Darkblade: How a Small Team Making a Big Title
                
                                    
                        by Soulframe Soulframe
                                                    (S-Game)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Designing Educational Games: Not Just Child's Play
                
                                    
                        by Matt Mayer
                                                    (Director)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Diving into VR World with Oculus
                
                                    
                        by Homin Lee
                                                    (OculusVR)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                EA Sports UFC: The Fight for Believable Characters in Games
                
                                    
                        by Richard Burgess Richard Burgess Dawson
                                                    (Electronic Arts Canada)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Every Game Is A Hit - A User Research Process To Deliver Successful Games
                
                                    
                        by Graham McAllister
                                                    (Player Research)
                                            
                                
                Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                From China to USA, From AAA to Indie Game
                
                                    
                        by Zhan \Ye
                                                    (Zing Games)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                How to Produce Memorable AAA Game Character Models
                
                                    
                        by Wei Wu
                                                    (Virtuos.Ltd)
                                            
                                
                Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Intuitive Vs. Iterative Design and Conquering the App Store of Tomorrow
                
                                    
                        by Alexander Rivan Ronalds
                                                    (Argine Consulting)
                                            
                                
                Design
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Keynote: Monument Valley, and What We Leave In Hearts and Minds
                
                                    
                        by Ken Wong
                                                     
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Learning from Feedback with Gunhouse: Improve your Game through Playtesting
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Level Design Fundamentals & Techniques
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Tutorial
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Naughy Kitties Postmortem: Making Breakthroughs from Compromises
                
                                    
                        by Wesley Bao
                                                    (Coconut Island Studio)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Niche Genre Game Production Guide  How to Make a Mobile Flight Game
                
                                    
                        by Wen Zhong
                                                    (Mobile Fish Studio)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Optimizing Audio for Mobile Development
                
                                    
                        by Ben Houge
                                                     
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Powerful and Effective Animation for 2D/3D Games
                
                                    
                        by Mariel Cartwright
                                                    (Lab Zero Games)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Profiling & Optimizing Mobile Games on Android Devices
                
                                    
                        by Remi Breton
                                                    (iDreamSky)
                                            
                                
                Tutorial
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Prototyping for Innovation: How to Prototype Effectively
                
                                    
                        by Kellee Santiago
                                                    (OUYA, Inc.)
                                            
                                
                Production
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Scope control on Assassin's Creed 4: Black Flag
                
                                    
                        by Julien Desaulniers
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Simple Skills to Rapidly Improve the Business Value of Mobile Game Products
                
                                    
                        by Shiying Wang
                                                    (Linekong Enteractive  Co., Ltd.)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Single-player card game Three Kindoms: Way of Survival from Desperate Si...
                
                                    
                        by Michael Tong
                                                    (OneOne Games)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Squeeze the Max out of a Kickstarter Campaign: C-Wars Postmortem
                
                                    
                        by Loup Zhou
                                                    (Onipunks Software)
                                            
                                
                Indie
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Success of CP: Learning from Products of 10 Million Monthly Income
                
                                    
                        by Tony Ni
                                                    (FL Mobile)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Successful Cases and Ways of Operating Knowledge Crowdsourcing to Gather...
                
                                    
                        by Yang Chen
                                                     
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                The Road Not Taken: Lessons Learned Transitioning from Mobile Games to C...
                
                                    
                        by Daniel Cook
                                                    (Chief Creative Officer)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Three Swordsmen: Lighting Workflow and Production Pipeline
                
                                    
                        by Xiao Wei
                                                    (Wind Play)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Unexpected Growth: Surge in Gamers in Southeast Asia and in China
                
                                    
                        by Xiaofeng Zeng
                                                    (Niko Partners)
                                            
                                
                Business & Marketing
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Unlocking World Game Markets from China
                
                                    
                        by Charlie Moseley
                                                     
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
 
            
     
                            
                                    
                                                                              GDC China 2014
                                                                      
                    
                                                Viewing the Casual Game Production through Anipop
                
                                    
                        by Rony Xu
                                                    (Happy Elements)
                                            
                                
                Smartphone & Tablet Games Summit
                                     - Chinese
                            
