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Session Name:

Building a Bridge Between Design and Writing


In the quest to present both compelling narratives and great gameplay, conflicts sometimes emerge between the increasingly specialized and discrete creative visions held by game writers and designers. What steps can we as developers take to bring the worlds of writing and design closer together, even as these two groups are forced into increasingly specialized roles? Join three developers from Bioware Austin with perspectives from both sides of the issue for their thoughts on the topic and a group discussion with attendees.

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  • GDC Online 2011
  • Hall Hood
  • BioWare Austin
  • Wynne McLaughlin
  • BioWare Austin
  • Blake Rebouche
  • Independent
  • free content
  • Game Narrative Summit
  • Game Narrative