Session Name: | Math for Game Programmers: Juicing Your Cameras With Math |
Speaker(s): | Squirrel Eiserloh |
Company Name(s): | SMU Guildhall |
Track / Format: | Programming |
Overview: | 2D and 3D games alike benefit greatly from the judicious use of in-game cameras and camera motion. In this talk we explore the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen. |