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Session Name:

'Mass Effect Andromeda' Audio Retrospective


Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time.

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  • GDC 2018
  • Michael Kent
  • Bioware
  • free content
  • Audio
  • Audio