Game Developers Conference 2024
Fair Play Summit: Kind Games: Designing for Prosocial Multiplayer
by Daniel Cook
(Spry Fox)
Fair Play Workshop
Game Developers Conference 2024
Free-to-Play Summit: 5 Things About Game Monetization That Could've Save...
by Boris Burangulov
(MY.GAMES)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Casino Royale Meets Battle Royale: Winning Big with...
by David Fox
(Double Coconut)
Free-to-Play Summit
Game Developers Conference 2024
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
by Jenova Chen
(thatgamecompany)
Free-to-Play Summit
GDC Next 2014
Four Monetizing App Trends and Strategies for Developers
by Noemie Dupuy
(Budge Studios)
ADC
GDC Next 2014
Games Are Made of People
by Mickey Maher
(Everyplay, a Unity Technologies Company)
Discoverability
GDC Next 2014
How Do Games Go Viral? Making Games for YouTube
by Keenan Mosimann
(Maker Studios/USC Games)
Discoverability
GDC Next 2014
How to Balance Brand Guidelines with Android Guidelines
by Jean Baptiste Queru
(Yahoo)
ADC
GDC 2014
Acquisition for F2P Games on the Web
by Kimberly Pointer
(Kabam)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Analysis and Lessons from the Global Free-to-Play Market
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play Design & Business Summit
GDC 2014
Checkmate: Cross-Platform Development Tips to Make You King
by Katherine de Leon
(GSN Games)
Free to Play Design & Business Summit
ADC 2013
A Guide To Complying With COPPA's New Privacy Rules
by David Kim
(Animoca)
Entertainment Apps
ADC 2013
Analytics Driven Design
by Mark Robinson
(GamesAnalytics)
Entertainment Apps
ADC 2013
Appium: Mobile Automation Made Awesome
by Jonathan Lipps
(Sauce Labs)
Entertainment Apps
ADC 2013
Data: The (Not-So-Secret) Weapon for Mobile Success
by Suhail Doshi
(Mixpanel)
Lifestyle Apps
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC Next 2013
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
by Greg Rice
(Double Fine Productions)
Future of Gaming
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC 2013
How Zynga Created Performance Analytics for Web Games
by David Grunwald
(Zynga)
Free to Play Design & Business Summit
GDC 2013
Making a Better Girl Game: Playdom's City Girl Postmortem
by Martha Sapeta
(Playdom)
Free to Play Design & Business Summit
GDC 2013
OMG! Zombies on the Great Wall of China!
by James Gwertzman
(PopCap)
Free to Play Design & Business Summit
GDC 2013
Put the Payer in Player: Monetizing Games Through Scalable Advertising
by Joshua Burgin
(Zynga)
Free to Play Design & Business Summit
GDC 2012
A Holistic Approach to A/B Testing [SOGS Business]
by Jesse Hull
(GSN)
Social and Online Games Summit
GDC 2012
AAA Game Mechanics Inspiring Learning and Assessment Mechanics
by Jan L. Plass
(NYU / Games for Learning Institute)
Games For Change
GDC 2012
Army Attack! Postmortem: Fighting in the Free to Play War [SOGS Postmortem]
by Aki Jarvinen
(Digital Chocolate)
Social and Online Games Summit
GDC 2012
Battlestorm: Games as a Powerful Tool for Community Engagement
by Jessica Goldfin
(Knight Foundation)
Games For Change
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
GDC China 2011
5 Keys to Making Mobile Games Inherently Social
by David B. Bluhm
(Z2Live)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
- Chinese
GDC China 2011
Building Console-Quality Games on Facebook
by Ludovic Bodin
(CMUNE)
Social/Online Games
GDC Europe 2011
From Saving the Princess to Saving the Cow: Content Lessons from MMOs to...
by Anne Toole
(The Write Toole)
Social Games Summit
GDC Europe 2011
Hey, You Should Play This! Lessons Learned from Helping 100 Million User...
by Jussi Laakkonen
(Applifier)
Social Games Summit
GDC Europe 2011
Killer Game Loops in Social Games
by Henric Suuronen
(NonStop Games)
Social Games Summit
GDC Europe 2011
Top 7 Social Game Metrics for 2011
by Aaron Huang
(Kontagent)
Social Games Summit
GDC 2011
Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
by Jussi Laakkonen
(Applifier)
Social & Online Games Summit
GDC 2011
Behavioral Economics and Social Games [SOGS Business]
by David Botkin
(Playdom)
Social & Online Games Summit
GDC 2011
Bringing a Design Culture to Social Games Developers: Trial
and Error ...
by Bernie Yee
(Episode Technologies)
Social & Online Games Summit
GDC 2011
CITY OF WONDER: Postmortem [SOGS Design]
by Scott Jon Siegel
(Playdom)
Social & Online Games Summit
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Dr. Andreas Lober
(SchulteRiesenkampff)
Social & Casual
GDC Canada 2010
Emerging Legal Issues in Social Gaming: The Re-appearance of the Gamekeeper
by Dr. Andreas Lober
(SchulteRiesenkampff)
Social & Casual
GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC 2010
Games as a Live Service: A 360-Degree Look at the Art and Science of Man...
by David Stewart
(Playdom)
Social & Online Games Summit
GDC 2010
How to Innovate in the Land of Clones
by Nick Fortugno
(Playmatics)
Social & Online Games Summit
GDC 2010
How to Keep an Online World Up and Running After Launch
by Laralyn McWilliams
(Sony Online Entertainment)
Social & Online Games Summit
GDC China 2009
Alice 2 - A Case Study of Global Development in China
by American McGee
(Spicy Horse)
Global Game Development
GDC China 2009
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
GDC China 2009
Bridging the Distance through Agile Game Development
by A'teinn .Alli. 'tarsson
(CCP)
Online
GDC China 2009
Choosing the game engine that is right for you
by Mark DeLoura
(Videogame Technology Consultant)
Global Game Development
GDC Austin/Online 2009
EVE Online's Player Elected Council Case Study
by Ptur Jhannes skarsson
(CCP Games)
Social Networking & Community
GDC Austin/Online 2009
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Social Networking & Community
GDC Austin/Online 2009
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Social Networking & Community
GDC Austin/Online 2009
FINAL FANTASY XI: Problems and Solutions in a Global Community
by Robert Allen Peeler
(Square Enix, Inc)
Social Networking & Community
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) A Vendor Perspective - Process Made Painless!
by Daniel Staton
(Massive Black)
Game Outsourcing Summit
GDC 2009
(204) Putting It All Together - Building the Right Outsourcing Team
by Aaron Pulkka
(Activision)
Game Outsourcing Summit
GDC Austin/Online 2008
(100) Developing Games With Open Source Technologies
by See below
Online Games - Technology and Services
GDC Austin/Online 2008
Business Use of Virtual Worlds: Case Studies for Conducting Business fro...
by Michael Rowe
(IBM)
Worlds in Motion
GDC Austin/Online 2008
Designing for Player Sociability
by Bob Moore, Ph.D.
(Bob Moore Consultant)
Online Games - Social Networking & Community
GDC Austin/Online 2008
Efficient Robust Networking
by Ben Garney
(PushButton Labs)
Online Games - Technology and Services