Game Developers Conference 2025
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
by Wilbert Roget
(RogetMusic)
Audio
Game Developers Conference 2025
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2025
'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'
by Wilbert Roget
(RogetMusic)
Audio
Game Developers Conference 2025
'Alan Wake 2': Audio Systems in a Game of Two Halves
by Joshua Bell
(Remedy Entertainment)
Audio
Game Developers Conference 2025
'Alan Wake 2': Developing an Audio Vision
by Richard Lapington
(Remedy Games)
Audio
Game Developers Conference 2025
'Arranger': A Conventions-Breaking Art Direction
by David Hellman
(Furniture & Mattress)
Visual Arts
Game Developers Conference 2025
'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing
by David Benefield
(Obsidian Entertainment)
Production & Team Leadership
Game Developers Conference 2025
'Balatro': Turning Low Resolution into High Praise
by Wout van Halderen
(Playstack)
Business & Marketing
Game Developers Conference 2025
'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation
by David Cordero Iglesias
(CD PROJEKT RED)
Visual Arts
Game Developers Conference 2025
'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Coope...
by Shuai Qiao
(NetEase Games)
Design
Game Developers Conference 2025
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio Int...
by Hana Zhao
(NetEase Games)
Audio
Game Developers Conference 2025
'DREDGE' and Yarn Spinner: Building Narrative with Open Source
by Jon Manning
(Secret Lab)
Programming
Game Developers Conference 2025
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Ba...
by Xingchen Zhou
(Netease)
Business & Marketing
Game Developers Conference 2025
'Eggy Party': Server Architecture and Optimization Practices Supporting ...
by Mengfei Li
(NetEase Games)
Programming
Game Developers Conference 2025
'Helldivers 2': Capturing Lightning in a Bottle
by Johan Pilestedt
(Arrowhead Game Studios)
Design
Game Developers Conference 2025
'Honkai: Star Rail': Reimagining RPGs for Mass Audiences and Broad Appeal
by Chengnan An
(HoYoverse)
Design
Game Developers Conference 2025
'Monument Valley 3': Understanding the Past to Create a Modern Sequel
by Emily Brown
(ustwo games)
Design
Game Developers Conference 2025
'Prince of Persia: The Lost Crown': Making a Modern Metroidvania Both Ch...
by Remi Boutin
(Ubisoft)
Design
Game Developers Conference 2025
'TEKKEN': Staying Relevant as a 30 Year Old Franchise
by Katsuhiro Harada
(Bandai Namco Studios)
Design
Game Developers Conference 2025
'The Witcher 3' REDkit: Lessons Learned Bringing an In-House Engine to t...
by Oleg Shatulo
(CD PROJEKT RED)
Design
Game Developers Conference 2025
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
by Jiale Yang
(NetEase Games)
Audio
Game Developers Conference 2025
2025 GDC State of the Game Industry Panel
by Bryant Francis
(Game Developer)
Advocacy
Game Developers Conference 2025
A Matter of Perspective: Mixing Sound in 'Split Fiction'
by Joakim Enigk Sjoberg
(Hazelight Studios)
Audio
Game Developers Conference 2025
A Score for Wizardry: World-Building Through Music
by Winifred Phillips
(Generations Productions LLC)
Audio
Game Developers Conference 2025
Accessibility for Everyone in Gaming: When Games Are Accessible, Everyon...
by Se Jin Kim
(Smilegate)
Advocacy
Game Developers Conference 2025
Advanced Graphics Summit: From Myth to Reality: Full Ray Tracing Inside ...
by Xueqing Yang
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2025
Advanced Graphics Summit: GPU Work Graphs: Towards GPU-Driven Games
by Max Oberberger
(AMD)
Advanced Graphics Summit
Game Developers Conference 2025
Advanced Graphics Summit: Path Tracing Deep Dive: 'Indiana Jones and the...
by Ivan Povarov
(NVIDIA)
Advanced Graphics Summit
Game Developers Conference 2025
Advanced Physics in 'ASTRO BOT'
by Takumi Yoshida
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2025
AI Executive Panel: Exploring What's Next in AI for Gaming(Presented by ...
by Haiyan Zhang
(Xbox)
Production & Team Leadership
Game Developers Conference 2025
All In: Paving the Way for Female and Non-Binary Game Entrepreneurs
by Vania Castagnino Ugolotti
(Science Park Skovde/ Sweden Game Arena)
Advocacy
Game Developers Conference 2025
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
by Alessio Mellina
(Ninja Theory)
Audio
Game Developers Conference 2025
Animation Summit: 'Diablo 4': Bringing to Life the Priestess of Hatred
by Chad Waldschmidt
(Blizzard)
Animation Summit
Game Developers Conference 2025
Animation Summit: Animating Complex Emotions: Bringing Authenticity to C...
by Maria Soledad Gonzalez Romero
(Super Spline Studios)
Animation Summit
Game Developers Conference 2025
Animation Summit: Animating Leaders in 'Civilization VII': A Case Study
by Chandrahas Tanguturi
(Firaxis Games)
Animation Summit
Game Developers Conference 2025
Animation Summit: Animating Premium Content in 'VALORANT'
by Brendan Russert
(Riot Games)
Animation Summit
Game Developers Conference 2025
Animation Summit: Starting Over: Building a Game Animation Team at a New...
by Hector Antunez
(Bit Reactor)
Animation Summit
Game Developers Conference 2025
Are You Missing 10% of the Market?
by Elina Arponen
(Quicksave Interactive)
Business & Marketing
Game Developers Conference 2025
Art Directing a Cultural Joyride Through Modern India
by Shalin Shodhan
(Masala Games)
Visual Arts
Game Developers Conference 2025
Art Direction Summit: 'Europa': Painting a World with a Storyteller's Brush
by Helder Pinto
(ProbablyMonsters)
Art Direction Summit
Game Developers Conference 2025
Art Direction Summit: AAA Art at Scale: Getting Quality Results from Ext...
by Andrew Silver
(Wild Blue Studios)
Art Direction Summit
Game Developers Conference 2025
Art Direction Summit: Breaking Out of the Comfort Zone: A Journey from A...
by Sebastien Primeau
(Yellow Brick Games)
Art Direction Summit
Game Developers Conference 2025
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double S...
by Daniel Perry
(Owlchemy Labs)
Audio
Game Developers Conference 2025
Audio Summit: Audio with Intent: A Creative Framework for Communicating ...
by Robin Butel
(Demute)
Audio Summit
Game Developers Conference 2025
Audio Summit: Beyond the Booth: Creative Voice Recording and Performance...
by Mathieu Lavoie
(Side Global)
Audio Summit
Game Developers Conference 2025
Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality
by Crystal Lee
(Schell Games)
Audio Summit
Game Developers Conference 2025
Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in t...
by Fei Guo
(NetEase Games)
Audio Summit
Game Developers Conference 2025
Audio Summit: Understanding Game Audio Programming and How I Got There
by Michelle Auyoung
(Obsidian Entertainment)
Audio Summit
Game Developers Conference 2025
Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Bui...
by Cody Matthew Johnson
(Emperia Sound and Music)
Audio Summit
Game Developers Conference 2025
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Chara...
by Alexa Ray Corriea
(Independent)
Design
Game Developers Conference 2025
Beating the Competition: Competitive Intelligence in Gaming
by Aliaksandr Nenadavets
(SciPlay)
Business & Marketing
Game Developers Conference 2025
Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games i...
by Teng Shao
(NetEase Games)
Design
Game Developers Conference 2025
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
by Hunter Bridges
(Evening Star)
Programming
Game Developers Conference 2025
Building the Natural World One Hex at a Time: The Procedural Environment...
by Dean Scott
(Firaxis Games)
Visual Arts
Game Developers Conference 2025
Building, Scaling, and Maintaining 'Sea of Thieves' Live Services
by Matt Cavanagh
(Rare Ltd)
Programming
Game Developers Conference 2025
Capabilities: Coding ALL the Gameplay for 'Split Fiction'
by Ylva Werner
(Hazelight Studios)
Programming
Game Developers Conference 2025
Case Study: Managing a #MeToo Moment in the (Post-)Nuclear Age
by Brooke Branch
(Arrowhead Game Studios)
Advocacy
Game Developers Conference 2025
Charting the Course of 'Starship Home': Designing Mixed Reality's First ...
by Mark Schramm
(Creature)
Design
Game Developers Conference 2025
Controlled Chaos in the Writer's Room of '1000xRESIST'
by Remy Siu
(sunset visitor)
Design
Game Developers Conference 2025
Cosplay as a Game Artist
by Hannah Mackintosh
(Black Salt Games/Disc 2 Games)
Visual Arts
Game Developers Conference 2025
Cosplaying Games: Exploring the Culture from Character Design to Marketing
by Lisa Kneidl
(ICO Partners)
Business & Marketing
Game Developers Conference 2025
Crafting Compelling Performances: The Actor-Director Partnership in Perf...
by Steve Kniebihly
(Independent)
Design
Game Developers Conference 2025
Crafting Worlds, Building Teams: The Power of Culture in Game Development
by Kate Edwards
(Geogrify/SetJetters)
Advocacy
Game Developers Conference 2025
Creating Long-Term, Sustainable Franchises
by Marco Alessandro Minoli
(Slitherine)
Business & Marketing
Game Developers Conference 2025
Creative Sobriety: On Originality in Game Development
by Fawzi Mesmar
(Ubisoft)
Design
Game Developers Conference 2025
Cultural Fusion in Game Design: A Perspective from India
by Zainuddeen Fahadh
(Ogre Head Studio)
Design
Game Developers Conference 2025
Demystifying VO in Games
by Sini Downing
(Side)
Production & Team Leadership
Game Developers Conference 2025
Designing 10,000 Handcrafted Puzzles for 'Islands of Insight'
by Elyot Grant
(Lunarch Studios Inc.)
Design
Game Developers Conference 2025
Designing for System Suspense
by Alexei Pepers
(Independent)
Design
Game Developers Conference 2025
Developing 'Metaphor: ReFantazio' and the Potential of RPG Command Battl...
by Kenichi Goto
(Atlus)
Design
Game Developers Conference 2025
Educators Summit: Educator Soapbox
by Ian Schreiber
(Independent)
Educators Summit
Game Developers Conference 2025
Educators Summit: Teaching Games with Games IX: Climate Crisis
by Patrick LeMieux
(University of California, Davis)
Educators Summit
Game Developers Conference 2025
Embracing Neurodiversity and Leadership in the Game Industry
by Nathalie Mathe
(Northeastern University)
Advocacy
Game Developers Conference 2025
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
by Daan Hendriks
(The Chinese Room)
Audio
Game Developers Conference 2025
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural ...
by Qiang Dai
(LIGHTSPEED STUDIOS)
Programming
Game Developers Conference 2025
Entities and Bricks: The Building Blocks of 'Hitman'
by Kasper Fauerby
(IO Interactive)
Programming
Game Developers Conference 2025
Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darke...
by Marielle Fox
(Red Hook Studios)
Visual Arts
Game Developers Conference 2025
Experimental Games Showcase
by Liz Ryerson
(ella guro)
Design
Game Developers Conference 2025
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
by Elvis Liu
(Tencent Games)
Programming
Game Developers Conference 2025
Fascinating Rhythm: Bending the Power of Groove to Your Will
by Jason Graves
(Jason Graves Music. Inc.)
Audio
Game Developers Conference 2025
Flex and Fun: Graphics Magic in 'ASTRO BOT'
by Tai Yamaguchi
(Team ASOBI, Sony Interactive Entertainment)
Programming
Game Developers Conference 2025
From Players to Creators: A Guide to User-Generated Content Success in '...
by Natalia Agafonova
(Bohemia Interactive)
Production & Team Leadership
Game Developers Conference 2025
Funding Futures Series: Chasing Unicorns: How Venture Funding Really Works
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Game Developers Conference 2025
Funding Futures Series: Inception Publishing: The Shift to Indie Self-Pu...
by Jason Della Rocca
(Execution Labs)
Business & Marketing
Game Developers Conference 2025
Funding Futures Series: The Evolving Role of Publishers
by John Buckley
(Pocketpair)
Business & Marketing
Game Developers Conference 2025
Future Realities Summit: XR for All: Accessibility Insights from 'Walkab...
by Colby Morgan
(Mighty Coconut)
Future Realities Summit
Game Developers Conference 2025
G.A.N.G. Demo Derby: Music
by Jason Hayes
(Another Axiom Inc.)
Audio
Game Developers Conference 2025
G.A.N.G. Demo Derby: Sound Design
by Nick Hartman
(Sound Lab)
Audio
Game Developers Conference 2025
Game AI Summit: 'LEGO Horizon Adventures': Building Rawwsome Combat Game...
by David Wilson
(Studio Gobo)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: Combining GOAP and MBTs to Create NPCs' Behaviors for 'K...
by Matej Marko
(Warhorse Studios)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: Delivering a Novel Abstract AI System in a AAA 4X Game
by Will Smith Chambers
(Oxide Games)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: Growing an AI Director into a Full Adventure Director
by Marie Mejerwall
(Mejerwall Consulting)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: Navigating Expansive Worlds: Implementing Custom Large W...
by Richard Kogelnig
(Havok)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: Possibilistic Logic Use in Game AI Architecture
by Braeden Warnick
(Inworld AI)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: The History of Game AI: From Rule-Based to Deep Learning
by Youichiro Miyake
(SQUARE ENIX)
Game AI Summit
Game Developers Conference 2025
Game AI Summit: The Human Cost of Generative AI
by Rez Graham
(Independent)
Game AI Summit
Game Developers Conference 2025
Game Career Seminar: How to Apply for an Indie Game Job
by Brandon Sheffield
(Necrosoft Games)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Industry at a Crossroads: Union Experiences in Vide...
by Samuel Cooper
(Blizzard Entertainment)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Introduction to Performance Optimization
by Rez Graham
(Independent)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice...
by Greg Foertsch
(Bit Reactor)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Multiclass Your Career in Games
by Fawzi Mesmar
(Ubisoft)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Paint Me a Picture, Sell Me a Story
by David Ventura
(Ichigoichie)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day
by Tyler Coleman
(Retora Games)
Game Career Seminar
Game Developers Conference 2025
Game Career Seminar: Personal North Star
by Ted DiNola
(Stella Maris Games Corporation)
Game Career Seminar
Game Developers Conference 2025
Game Narrative Summit: Black-Centered Stories for Everyone
by Charles Beacham
(Afrime Studios)
Game Narrative Summit
Game Developers Conference 2025
Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namec...
by Gerben Grave
(Multiverse Narratives)
Game Narrative Summit
Game Developers Conference 2025
Game Narrative Summit: Get Serious About Writing Tools
by Jurie Horneman
(Half Mermaid Productions)
Game Narrative Summit
Game Developers Conference 2025
Game Narrative Summit: Ghosts on the Airwaves: Caring About Unseen Chara...
by Karrie Shirou Shao
(Pacific Drive / Ironwood Studios)
Game Narrative Summit
Game Developers Conference 2025
Game Narrative Summit: Labor of Love: The Story of "Date Night" in 'Star...
by Ashley Ruhl
(Broadsword Online Games)
Game Narrative Summit
Game Developers Conference 2025
Game Narrative Summit: Sex or Death: Achieving Satisfying Midpoints in I...
by Amy-Leigh Shaw
(Sweet Baby Inc)
Game Narrative Summit
Game Developers Conference 2025
Game Revenue Growth: Insights from Top Monetization Events
by Oxana Fomina
(Gradient Universe S.L.)
Business & Marketing
Game Developers Conference 2025
Gaussian Splatting with Unreal Engine
by Adam Andrzejczak
(Mighty Koi)
Visual Arts
Game Developers Conference 2025
GDC Main Stage: Independent Games Festival and Game Developers Choice Aw...
by Adam Andrzejczak
(Mighty Koi)
Special Event
Game Developers Conference 2025
GDC Pitch: Day 1
by Jason Della Rocca
(Execution Labs)
Special Event
Game Developers Conference 2025
GDC Pitch: Day 2
by Jason Della Rocca
(Execution Labs)
Special Event
Game Developers Conference 2025
Generalized Stylized Post-Processing Outline Scheme
by Shengwen Zheng
(PerfectWorld)
Programming
Game Developers Conference 2025
Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World
by Maode Shi
(NetEase Games)
Programming
Game Developers Conference 2025
Going Beyond Traditional Leadership: Embracing the Modern Team Landscape
by Cristina Vega
(IO Interactive)
Production & Team Leadership
Game Developers Conference 2025
Harnessing the Power of Innovation to Achieve DAU Growth in 'Ace Racer'
by Yuyuan Jiang
(Netease Games)
Design
Game Developers Conference 2025
Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'
by Maciej Celmer
(CD PROJEKT RED)
Programming
Game Developers Conference 2025
How Managing Dependencies for 'Cyberpunk 2077: Phantom Liberty' Led to S...
by Konrad Grzegory
(CD PROJEKT RED)
Production & Team Leadership
Game Developers Conference 2025
How Tabletop Design Helped Shape 'UFO 50'
by Jon Perry
(Quibble Media, LLC)
Design
Game Developers Conference 2025
How to Build a Game World with Systems and Story
by Anna Megill
(CD PROJEKT RED)
Design
Game Developers Conference 2025
How to Improve Benchmarking Using Steam Tags
by Stephane Kaufmann
(PulluP Entertainment)
Business & Marketing
Game Developers Conference 2025
How to Write an Asynchronous Multithreaded Audio Engine
by Guy Somberg
(Echtra Games)
Programming
Game Developers Conference 2025
How Valve Became Valve: An Insider's Account
by Monica Harrington
(Valve (retired))
Business & Marketing
Game Developers Conference 2025
Improving Live Service Monetization Through Player Telemetry Enabled Mar...
by Richard Goldsmith
(Deloitte Consulting)
Business & Marketing
Game Developers Conference 2025
Inclusive Gaming AI: Red Teaming for Accessibility and Disability
by Brannon Zahand
(Microsoft)
Advocacy
Game Developers Conference 2025
Independent Games Summit: Careful Leadership Through Crises
by Trent Kusters
(League of Geeks)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Developing at 5mb per Year: The Making of 'Ani...
by Billy Basso
(Shared Memory)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Funding a Sustainable Cooperative Indie Studio...
by Ty Underwood
(Lake Washington Institute of Technology)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Fundraising Bootcamp: Legal and Business Consi...
by Jon Loiterman
(Foundation Law Group LLP)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Hitting the Bullseye: Crafting a Winning Strat...
by Dana Trebella
(Spoke & Wheel Strategy)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Indie Soapbox
by Lisy Kane
(CULT Games)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Making Room
by Damien Crawford
(Cannibal Interactive)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Meetings Make Games! Fostering Empathy and Foc...
by Michelle Olson
(Banana Bird Studios/Lightspeed LA)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Microtalks: Solving Production Problems
by Jen Costa
(Uken Games)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: Teabag in First: How 'Thank Goodness You're He...
by James Carbutt
(Coal Supper)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: What Even is 1.0?: Indefinite Early Access and...
by Tarn Adams
(Bay 12 Games)
Independent Games Summit
Game Developers Conference 2025
Independent Games Summit: You Are Not Alone
by Renee Gittins
(Stumbling Cat)
Independent Games Summit
Game Developers Conference 2025
Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immer...
by Dylan Faust
(thatgamecompany)
Advanced Graphics Summit
Game Developers Conference 2025
Jazz Platforming in 'Penny's Big Breakaway'
by Esteban Fajardo
(Independent)
Design
Game Developers Conference 2025
Justifying Absurd Expenditures on Fonts and Other Silly Features
by Joshua Sawyer
(Obsidian Entertainment)
Design
Game Developers Conference 2025
KWS: Scaling Parental Consent and Verification in Fortnite and Beyond (P...
by Kevin Hodges
(Epic Games)
Advocacy
Game Developers Conference 2025
Leaders Working at the Heart of the Team 2025
by Grant Shonkwiler
(Shonkventures LLC)
Production & Team Leadership
Game Developers Conference 2025
Level Design Summit: 'Silent Hill 2': The Mystery of the Remake
by Anna Oporska-Szybisz
(Bloober Team)
Level Design Summit
Game Developers Conference 2025
Level Design Summit: How Narrative Design Can Align Level Design and Art...
by Lauryn Ash
(Undead Labs)
Level Design Summit
Game Developers Conference 2025
Level Design Summit: The Unusual Level Design of 'Tactical Breach Wizards'
by Steve Lee
(Half Mermaid)
Level Design Summit
Game Developers Conference 2025
Live Service Games Summit: From Anchors to Zeigarniks: A-Z of Behavioura...
by Tim Shepherd
(Metacore)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: Game Designer's Notebook
by Kenny Shea Dinkin
(King)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: How To Survive Your First Launch: A Community...
by Lynn Richter
(Velan Studios)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: Live Game Learnings
by Raymond Bartos
(Blizzard)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: Mass Engagement Winning Strategies: The 15M P...
by Margaux Diaz
(King)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: One Billion Plays: The Next Generation Meets ...
by Joe Ferencz
(Gamefam)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: Survey Says... Don't Waste My Time!
by Linda Carlson
(Arise Gaming)
Live Service Games Summit
Game Developers Conference 2025
Live Service Games Summit: The Untapped Future and Opportunities of Free...
by Mika Tammenkoski
(Metacore)
Live Service Games Summit
Game Developers Conference 2025
LoG's Leadership Shortcut: A Decade of Hard-Won Lessons in Creative Lead...
by Trent Kusters
(League of Geeks)
Business & Marketing
Game Developers Conference 2025
Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety
by Kiran Bhat
(Roblox)
Machine Learning Summit
Game Developers Conference 2025
Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML
by Wah Loon Keng
(Electronic Arts)
Machine Learning Summit
Game Developers Conference 2025
Making Delightful Tools for Sustainable Small-Team Development
by Isadora Rodopoulos
(Coldblood Inc.)
Programming
Game Developers Conference 2025
Masterworking Systems: Lessons Learned from the Engineering of Season of...
by Patrick Ferland
(Blizzard Entertainment)
Programming
Game Developers Conference 2025
Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education
by Ben Schneider
(Worcester Polytechnic Institute)
Design
Game Developers Conference 2025
Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Gr...
by Keyan Zhang
(TapBlaze)
Business & Marketing
Game Developers Conference 2025
Multiclassing: Switching from Lead Designer to Executive Producer
by Brett Norton
(Oxide Interactive)
Production & Team Leadership
Game Developers Conference 2025
Neural Profile: Accurate Facial Performance Capture for Games (Presented...
by Andrei Krovopuskov
(Faceform)
Programming
Game Developers Conference 2025
Power of the Press: A Guide for Whistleblowing to Investigative Journalists
by Bryant Francis
(Game Developer)
Advocacy
Game Developers Conference 2025
Preserving Game History: It's Just Us
by Frank Cifaldi
(Video Game History Foundation)
Advocacy
Game Developers Conference 2025
Preserving the Past for the Future: A PlayStation Case Study
by Garrett Fredley
(PlayStation)
Advocacy
Game Developers Conference 2025
Prismatic People: Queer Narratives Beyond Romance
by Adanna Nedd
(Independent)
Advocacy
Game Developers Conference 2025
Productive and Pragmatic Prototype Programming
by Andrew Fray
(Studio Enso)
Programming
Game Developers Conference 2025
Quo Vadis Mobile Gaming 2025?
by Mariusz Gasiewski
(Google)
Business & Marketing
Game Developers Conference 2025
Rapid and Creative Gameplay Prototyping in 'ASTRO BOT'
by Masayuki Yamada
(Sony Interactive Entertainment)
Programming
Game Developers Conference 2025
Reimagining High Fantasy: The Score to 'Eternal Strands'
by Austin Wintory
(Independent)
Audio
Game Developers Conference 2025
Rescuing a Playerbase from the Doldrums: 'Destiny 2' in 2022
by Alan Blaine
(Bungie)
Production & Team Leadership
Game Developers Conference 2025
Rewriting Your Game Career Love Story (Taylor's Version)
by Patricia Pizer
(Indiana University, Bloomington)
Career Development
Game Developers Conference 2025
Rules of the Game 2025: Uncommon Techniques from Insightful Designers
by Richard Rouse III
(FarBridge)
Design
Game Developers Conference 2025
Serving Players' Needs: A New Look at What Players Want
by Andrew Pappas
(RenGen Marketing)
Business & Marketing
Game Developers Conference 2025
Six Pillars of Impactful Onboarding
by Lindsay Thacker
(Riot Games)
Production & Team Leadership
Game Developers Conference 2025
Skins in the Game: Indigenous Storytelling in Cyberspace
by Nancy Townsend
(Aboriginal Territories in Cyberspace)
Advocacy
Game Developers Conference 2025
Smash the Scene in 'Marvel Rivals'
by Xiaosheng Li
(NetEase Games)
Programming
Game Developers Conference 2025
So You Have a Fandom: Respecting and Understanding Fan Communities
by Megan Roche
(Pocket Gems)
Business & Marketing
Game Developers Conference 2025
Tabletop Summit: 'Arydia: The Paths We Dare Tread'
by Ira Fay
(MIT)
Tabletop Summit
Game Developers Conference 2025
Tabletop Summit: Unveiling 'Blood on the Clocktower': Risky Social Game ...
by Steven Medway
(The Pandemonium Institute)
Tabletop Summit
Game Developers Conference 2025
Teaching First-Time Level Designers for 'Infinity Nikki'
by Kentaro Tominaga
(Infold Games)
Career Development
Game Developers Conference 2025
Technical Artist Summit: 'Dragon's Dogma 2': The Hidden World of Rigging...
by Petr Zapotocky
(Capcom)
Technical Artist Summit
Game Developers Conference 2025
The Black Designer's Dilemma
by Carl Varnado
(Rancho Solano)
Advocacy
Game Developers Conference 2025
The Challenges in Developing an Innovative Battle System for 'Final Fant...
by Teruki Endo
(Square Enix)
Design
Game Developers Conference 2025
The Discovery of the Perfect NavMesh
by Ben Sunshine-Hill
(Havok)
Programming
Game Developers Conference 2025
The ECS Behind 'Warhammer 40000: Space Marine 2'
by Sergei Avdeev
(Saber Interactive)
Programming
Game Developers Conference 2025
The Four One-Page Design Docs You Need (And How to Use Them)
by Ian Schreiber
(Independent)
Design
Game Developers Conference 2025
The Game Maker's Zodiac: A Team-Building Tool
by Isaque Sanches
(Ubisoft)
Design
Game Developers Conference 2025
The Making of 'ASTRO BOT'
by Nicolas Doucet
(Sony Interactive Entertainment)
Design
Game Developers Conference 2025
The Secret to Narrative-Driven and Short-Term Development in 'Like a Dra...
by Ryosuke Horii
(SEGA)
Design
Game Developers Conference 2025
The State of PC and Console Games in 2025
by Ben Porter
(Newzoo)
Business & Marketing
Game Developers Conference 2025
The Synthesizer Plugins of 'COCOON'
by Jakob Schmid
(Geometric Interactive)
Programming
Game Developers Conference 2025
The Voice Designer's Toolbox: Dialogue in 'Star Wars Outlaws'
by Charles Pateman
(Massive Entertainment a Ubisoft Studio)
Audio
Game Developers Conference 2025
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to C...
by Daniele Galante
(Ninja Theory)
Audio
Game Developers Conference 2025
Three Mindset Shifts to Lead a World-Class Team
by Kristie Fisher
(PlayStation Studios)
Production & Team Leadership
Game Developers Conference 2025
Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotiona...
by Hannah Gunderman
(Lumi Interactive)
Thriving Players Summit
Game Developers Conference 2025
Thriving Players Summit: Bringing the "Outside" In
by Bria Davis
(Young Horses)
Thriving Players Summit
Game Developers Conference 2025
Thriving Players Summit: Designing for Presence Without Intrusion
by Lucas Johnson
(Silverstring Media Inc.)
Thriving Players Summit
Game Developers Conference 2025
Thriving Players Summit: Expanding Player Impact in Social Spaces
by Andreia Goncalves
(EA)
Thriving Players Summit
Game Developers Conference 2025
Thriving Players Summit: It's Okay to Slow Down
by Tim Nixon
(thatgamecompany)
Thriving Players Summit
Game Developers Conference 2025
Thriving Players Summit: Navigating Cross-Industry Player Safety Partner...
by Jonathan Cheng
(Riot Games)
Thriving Players Summit
Game Developers Conference 2025
Thriving Players Summit: Prosocial Design Workshop
by Natasha Miller
(Blizzard Entertainment)
Thriving Players Summit
Game Developers Conference 2025
TIGG Developer Summit: Designing for Digital Thriving: TIGG and the Digi...
by Matthew Soeth
(Thriving in Games Group (TIGG))
Advocacy
Game Developers Conference 2025
Unions in Gaming: The Past, Present, and Future
by Jason Schreier
(Bloomberg News)
Advocacy
Game Developers Conference 2025
UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audi...
by Jonathan Bieda
(VRChat)
UX Summit
Game Developers Conference 2025
UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions
by Marie Potel-Saville
(Amurabi)
UX Summit
Game Developers Conference 2025
UX Summit: Making the World Playful: The Importance of Accessible Mobile...
by Emilio Jeldrez
(King)
UX Summit
Game Developers Conference 2025
UX Summit: UX Writing: A New(ish) Craft in Mobile Games
by Patricia Gomez
(King)
UX Summit
Game Developers Conference 2025
UX Summit: VR Is for Everyone: Designing Comfortable Virtual Reality
by Tabby Rose
(Mighty Yell Studios)
UX Summit
Game Developers Conference 2025
Vehicle Audio in 'Cyberpunk 2077': All About the Players
by Micha Pukaa
(CD PROJEKT RED)
Audio
Game Developers Conference 2025
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
by Idan Egozy
(One Hamsa)
Audio
Game Developers Conference 2025
Visual Effects Summit: Approaching Embergen!
by Dan Paynter
(Beyond-FX)
Visual Effects Summit
Game Developers Conference 2025
Visual Effects Summit: Are You Visually Literate? Crafting Clear and Sat...
by Rachel Quitevis
(Beyond-FX)
Visual Effects Summit
Game Developers Conference 2025
Visual Effects Summit: Redefining Physical VFX Systems
by Igor Chiang
(Havok)
Visual Effects Summit
Game Developers Conference 2025
Visual Effects Summit: VFX Tricks that Might Save Your Life
by Bruno Afonseca
(Tuatara VFX)
Visual Effects Summit
Game Developers Conference 2025
Visual Effects Summit: Weaving Together the VFX Style for 'South of Midn...
by Ian Mac Gregor
(Compulsion Games)
Visual Effects Summit
Game Developers Conference 2025
Web-Based 3D Multiplayer Without Installs: The Tech Behind 'Dojo Islands'
by Brian Cronin
(ClassDojo)
Programming
Game Developers Conference 2025
What Publishing a Book Taught Me About Publishing Video Games
by Karah Sutton
(PikPok)
Business & Marketing
Game Developers Conference 2025
What Was That Noise?! Creative UI Sound Design with Intention
by Jonathan Bell
(Formosa Interactive UK)
Audio
Game Developers Conference 2025
What's New in Game History: 2025
by Laine Nooney
(New York University)
Advocacy
Game Developers Conference 2025
What's New in Games Research
by Reed Devany
(Reed Devany Writing Associates)
Advocacy
Game Developers Conference 2025
When Animation Is Simply Not Enough
by Richard Lico
(CorAnimus LLC)
Visual Arts
Game Developers Conference 2025
Working Abroad in Game Dev, Is It for You?
by Joseph Knox
(Free Range Games)
Career Development
'Apex Legends': Preventing Exploits and Shipping Risky Features Using......
by Ian Holstead
(Respawn Entertainment)
Programming
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
by Jerome Angelot
(Ubisoft)
Audio
'Delta Force': Performant High-Quality Terrain and Biome Technology for ...
by Hang Jiao
(Tencent Games)
Programming
'Frostpunk 2': Speaking in Systems
by Jakub Stokalski
(11 bit studios)
Design
'South Of Midnight': Musicality Beyond Music
by Chris Fox
(Compulsion Games)
Audio
A Code of Ethics for the Game Industry
by Celia Hodent
(Independent)
Advocacy
A New Way to Approach Media and Content Creators: Using Discord for AAA ...
by Enrique Garcia
(ICO)
Business & Marketing
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interact...
by Tieyi Zhang
(Netease Games)
Advanced Graphics Summit
Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journe...
by Martin Palko
(Electronic Arts (SEED))
Advanced Graphics Summit
AI Tools, IP Rules: Who Owns the Content?
by David Kocan
(Nixon Peabody, LLP)
Business & Marketing
Amplifying Player Voices with LLMs in Game Development
by Joshua Koen
(Blizzard Entertainment)
Production & Team Leadership
Animation Summit: 2D Character Rigging in UE for Realtime Animation or M...
by Meghdad Asadilari
(Rochester Institute of Technology)
Animation Summit
Animation Summit: Bones and Booleans: Microtalks
by Frank Gordon
(That's No Moon)
Animation Summit
Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midni...
by Vincent Schneider
(Compulsion Games)
Animation Summit
Art Direction Summit: 'Angry Birds' and AI in Practice: Finding Our Own Way
by Tatu Petersen-Jessen
(Rovio Entertainment)
Art Direction Summit
Art Direction Summit: 'LEGO Horizon Adventures': Bringing the World to L...
by James Charlick
(Studio Gobo)
Art Direction Summit
Art Direction Summit: Saving Your Gameplay Feedback Through Art Direction
by Sarah Robinson
(Behaviour Interactive)
Art Direction Summit
Audio Summit: Creating Believable Worlds with Ambience
by Malin Arvidsson
(Massive Entertainment a Ubisoft Studio)
Audio Summit
Audio Summit: Maintaining Musical Integrity (When Working with Clients)
by Dillan Schmitz
(King Aurorus Music)
Audio Summit
Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years ...
by Angus Mol
(Leiden University Centre for Digital Humanities)
Design
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'
by Alicia Fortier
(Spry Fox, Netflix Games)
Design
Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizo...
by Adam Russell
(Studio Gobo)
Production & Team Leadership
Building the Perfect Vertical Slice: Essential Strategies for Developers
by Aaron Ludlow
(Playstack)
Business & Marketing
Capturing Game History Bits by Bits
by Audun Sorlie
(Limited Run Games)
Visual Arts
Career Microtalks: External Game Development as a Career Path
by Anna Nguyen
(Blind Squirrel Games)
Career Development
Charting the Future: Layoffs, Recovery, Job Trends and Community Impact
by Dean Takahashi
(VentureBeat)
Advocacy
Comedy and Games: The Why's, How's and Huhs?
by Heather Woodward
(Respawn Entertainment)
Design
Community Management Summit: 'Aggro' Your Community Manager
by Paige Wilson
(AGGRO CRAB)
Community Management Summit
Community Management Summit: A 'Palworld' Roller Coaster: Surviving the ...
by John Buckley
(Pocketpair)
Community Management Summit
Community Management Summit: Graphic Design 101 for Community Managers
by Catherine Litvaitis
(Independent)
Community Management Summit
Community Management Summit: Oh No! Your Post Reached the Wrong Audience
by Bryce Riley
(Electronic Arts)
Community Management Summit
Community Management Summit: Rise of a Cult: Impact of Community on Unre...
by Karan Chhabra
(SuperGaming)
Community Management Summit
Community Management Summit: Social Media Microtalks: Authenticity from ...
by Cindy Tran
(Obsidian Entertainment)
Community Management Summit
Community Management Summit: What to Do When Your Community is Journalists
by James Bartholomeou
(Renaissance PR)
Community Management Summit
Company Building: Top 10 Learnings from Becoming a Cross Platform Studio
by Ian Fielding
(Super Evil Megacorp)
Production & Team Leadership
Crafting Black Narratives
by Jarory de Jesus
(Coquito Games)
Advocacy
Crafting Sabacc in 'Star Wars Outlaws'
by Jean-Baptiste Siraudin
(Ubisoft)
Design
Crafting the Future: Materials and Texturing in Modern Game Development
by Hugh Chew
(Playstation Studios Visual Arts)
Visual Arts
Creating Real World Heroes: Leveraging Games to Positively Activate Audi...
by Wonder Stormbreaker
(Undead Labs)
Advocacy
Decoding Light: Neural Compression for Global Illumination
by Luyan Cao
(LIGHTSPEED STUDIOS)
Programming
Design Strategies to Support Nurturers
by Nina Kim
(Rare Ltd.)
Design
Designing Endings and Balancing Player Expectations: Illustrated by the ...
by Pawel Ochocki
(CD PROJEKT RED)
Design
Designing Relationships: How to Make Compelling RPG Companions
by Lis Moberly
(Disney: 20th Century Games)
Design
Doing It Live: Prototyping in 'MARVEL SNAP'
by Kent-Erik Hagman
(Second Dinner Studios)
Design
Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Co...
by Gabor Molnar
(Warhorse Studios)
Programming
Educators Summit: Case Study from Japan: Student Game Development with L...
by Kenji Ono
(International Professional University of Technology in TOKYO)
Educators Summit
Educators Summit: Cup of Tea: Cozy Design in a Game, Course and Community
by Melissa Kagen
(Worcester Polytechnic Institute)
Educators Summit
Educators Summit: Game Professor Help Desk
by John Sharp
(The New School)
Educators Summit
Educators Summit: Preparing Students for the Worst: Layoffs, Contract Wo...
by Tyler Coleman
(Retora Games)
Educators Summit
Educators Summit: Sketchbooking and Visual Analysis in the Game Design C...
by Christopher Totten
(Kent State University/Pie for Breakfast Studios)
Educators Summit
Educators Summit: Your School's Secret Weapon: Fostering Game Developmen...
by Innes Aitken
(Abertay University)
Educators Summit
From 'Persona' to 'Metaphor: ReFantazio': Creating a Visual Identity for...
by Koji Ise
(Atlus)
Visual Arts
Future Realities Summit: 'Broken Edge': Creating Martial Arts in VR
by Guillaume Perreault Roy
(TREBUCHET)
Future Realities Summit
Future Realities Summit: Coming Home in Mixed Reality: Arguments at Our ...
by Bernard Yee
(Windup Minds)
Future Realities Summit
Future Realities Summit: Constructing the World of Purdan in 'Alien: Rog...
by Alexander Silkin
(Survios)
Future Realities Summit
Future Realities Summit: Entering the Omniverse: The 'Dimensional Double...
by Andrew Eiche
(Owlchemy Labs Inc)
Future Realities Summit
Future Realities Summit: Solving VR Gaming's Visibility Crisis: Strategi...
by Jim Squires
(Freelance)
Future Realities Summit
Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Chal...
by Nathaniel Rossol
(VRCAVE)
Future Realities Summit
Future Realities Summit:How 'Party Versus' is Reimagining Social Spaces ...
by Joey Ziolkowski
(Schell Games)
Future Realities Summit
Game AI Summit: Designing Emotions in 'Star Wars Outlaws' Sabacc NPCs
by Jean-Baptiste Siraudin
(Ubisoft)
Game AI Summit
Game AI Summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 ...
by Yuqian Sun
(Ada Eden)
Game AI Summit
Game AI Summit: Multiagent Planning for Large-Scale Narrative Content
by Trevor Santarra
(Bitpart AI)
Game AI Summit
Game AI Summit: No Brakes! Machine Learning Vehicles in 'Star Wars Outlaws'
by Andreas Lasses
(Massive Entertainment - a Ubisoft Studio)
Game AI Summit
Game AI Summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'
by Eugene Elkin
(Survios)
Game AI Summit
Game AI Summit: Techniques for Visualizing the Output Diversity of Gener...
by Oliver Withington
(Intelligent Games and Games Intelligence CDT)
Game AI Summit
Game AI Summit: The Simplest AI Trick in the Book
by Jonathan Martin
(IO Interactive)
Game AI Summit
Game AI Summit: Walking in Circles: Using the Corridor Map Method for Fa...
by Tobias Karlsson
(Respawn Entertainment)
Game AI Summit
Game Career Seminar: Becoming a Juggler: A Framework for Sustainably Han...
by Alonso Canales-Echeverria
(Smarto Club)
Game Career Seminar
Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals
by Jarryd Huntley
(Owlchemy Labs)
Game Career Seminar
Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think Abo...
by Joseph Shely
(Blizzard Entertainment)
Game Career Seminar
Game Career Seminar: The Japanese Game Industry: Getting Your Foot in th...
by Taichiro Miyazaki
(CyberConnect2 Co.,Ltd.)
Game Career Seminar
Game Career Seminar: You Belong Here: Breaking In and Thriving in a Chal...
by Dr. Jenn Killham
(TVETM Institute)
Game Career Seminar
Game Intelligence: Bringing the Player Voice to the Developers
by Louise Jackson
(Massive Entertainment a Ubisoft Studio)
Production & Team Leadership
Game Narrative Summit: #Goals: Mission Writing in #BLUD
by Gregory Lane
(Tin Heart Interactive)
Game Narrative Summit
Game Narrative Summit: Built in Layers: (Re)Creating History with the Na...
by Finn Taylor
(Firaxis Games)
Game Narrative Summit
Game Narrative Summit: Burning Bright: Keeping Narrative Creative Moment...
by Olga Kellner
(Owlcat Games)
Game Narrative Summit
Game Narrative Summit: Creating Playable Stories: Approaches for Integra...
by Lauren Bond
(Wizards of the Coast)
Game Narrative Summit
Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresi...
by Andrew Shvarts
(Candlelight Games)
Game Narrative Summit
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session fo...
by Adanna Nedd
(Independent)
Game Narrative Summit
Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Est...
by Emma Kidwell
(Firaxis)
Game Narrative Summit
Game Narrative Summit: Prepare Recording Scripts Like a Pro
by Ayesha Khan
(Ubisoft Reflections)
Game Narrative Summit
Game Narrative Summit: Skip the Filler, Hit the Thrillers: Crafting Comp...
by Maria Borys-Piatkowska
(Flying Wild Hog)
Game Narrative Summit
Game Narrative Summit: Storytelling Through Systems: A Narrative Designe...
by Adam Dolin
(Independent)
Game Narrative Summit
Game Narrative Summit: World Building from Weird to Mainstream
by William Shen
(Unknown Worlds)
Game Narrative Summit
Game Studio Principles: A Case Study
by Jesse Schell
(Schell Games LLC)
Production & Team Leadership
Game Trailer Microtalks
by Derek Lieu
(Derek Lieu Creative)
Visual Arts
Games Industry Mentoring 101 for Mentors and Mentees
by Alexa Ray Corriea
(Independent)
Career Development
Get Into Game Dev: Crafting a Bespoke Resume and Portfolio
by Matthew Ventures
(Ventures Ventures LLC)
Career Development
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Childr...
by Oliver Castaneda
(thatgamecompany)
Programming
GPU Raytracing for Audio in Snowdrop
by Kasparas Eidukonis
(Massive Entertainment - a Ubisoft Studio)
Programming
Grid Topology vs Game Mechanics: Which Grid for You?
by Randy Smith
(Waves All Day)
Design
Independent Games Summit: 'Bird': Developing a Game from Both Sides of a...
by Spencer Bambrick
(Entanglement Interactive)
Independent Games Summit
Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired by ...
by Nicole He
(Independent)
Independent Games Summit
Independent Games Summit: A Marketing Double-Bill: Maximizing Your Game'...
by Dana Trebella
(Spoke & Wheel Strategy)
Independent Games Summit
Independent Games Summit: Comedy Through Patterns: How to Structure a Fu...
by Tanat Boozayaangool
(Tan Ant Games)
Independent Games Summit
Independent Games Summit: Content-Ready Game Development
by Matt Hackett
(Valadria)
Independent Games Summit
Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' ...
by Onat Hekimoglu
(Slow Bros. GmbH)
Independent Games Summit
Independent Games Summit: Fostering a Culture of Clear Communication in ...
by Akash Thakkar
(Thakkar Audio LLC)
Independent Games Summit
Independent Games Summit: Gameplay System Design for Indies Microtalks: ...
by Monica Fan
(Pipeworks Studio)
Independent Games Summit
Independent Games Summit: How to Plan for Audio as a Developer
by Em Halberstadt
(A Shell in the Pit)
Independent Games Summit
Independent Games Summit: Marketing Your Game Under the New Steam Rules
by Chris Zukowski
(How To Market A Game)
Independent Games Summit
Independent Games Summit: Sex Sells! Or Does It? Making Top Quality Adul...
by Hot Pink
(HotPink Games)
Independent Games Summit
Independent Games Summit: The Intricate Web of Relationships: Indigenous...
by Jennifer Estaris
(ustwo games)
Independent Games Summit
Independent Games Summit: Writing 'Tactical Breach Wizards': How to Stri...
by Tom Francis
(Suspicious Developments)
Independent Games Summit
Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI
by Deborah Mensah-Bonsu
(Supercell)
Advocacy
It's Gonna Hurt: Metagame Management in 'War Robots'
by Boris Burangulov
(MY.GAMES)
Design
King: Enhancing Mobile Audio with Accessibility and Inclusion
by Eduardo Broseta
(King)
Audio
Less Coding, More Booty Shakes: A New 'Peridot' Animation System
by Ashley Rosenbaum
(Niantic, Inc.)
Visual Arts
Level Design Summit: Fostering Exploration: 9 Ways to Encourage Open Wor...
by Cameron Williams
(Absurd Ventures)
Level Design Summit
Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating '...
by Nathan Purkeypile
(Just Purkey Games)
Level Design Summit
Leveling Up Impact: How to Improve KPIs Through Purposeful Play
by Mathias Gredal Norvig
(SYBO)
Advocacy
Leveling Up Player Experience Through Bias-Aware Design
by Tanjulia Akter
(Electronic Arts)
Advocacy
Leveling Up: How to Spec for Technical Leadership
by Zacariah Litton
(The Believer Company)
Production & Team Leadership
Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solit...
by Steven Meretzky
(PeopleFun)
Live Service Games Summit
Live Service Games Summit: Big BaaS Fishing
by David Fox
(Double Coconut)
Live Service Games Summit
Live Service Games Summit: Reinventing 'Candy Crush Soda' for the Next 1...
by Abigail Rindo
(King)
Live Service Games Summit
Live Service Games Summit: The Year in Live Service Games
by Steven Meretzky
(PeopleFun)
Live Service Games Summit
Live Service Games Summit: Welcome Back, Tacticians: How 'Teamfight Tact...
by Peter Whalen
(Riot Games)
Live Service Games Summit
Machine Learning Summit: 'Rainbow Six Siege': Operation Bots
by Joshua Romoff
(Ubisoft)
Machine Learning Summit
Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework f...
by Bettina Hein
(Ubisoft Entertainment)
Machine Learning Summit
Machine Learning Summit: Enhancing Development with LLMs and Multimodal ...
by Lorant Mikolas
(Infinity Ward, Activision)
Machine Learning Summit
Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' wit...
by Zhen Zhai
(Blizzard Entertainment)
Machine Learning Summit
Machine Learning Summit: SIMA: Developing General AI Agents with Video G...
by Alexandre Moufarek
(Google DeepMind)
Machine Learning Summit
Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized M...
by Linda Liu
(Twitch)
Machine Learning Summit
Making Collectibles Count
by Joe Morrissey
(The Believer Company)
Design
Making of a Brawler: Character Creation for 'Brawl Stars'
by Fernanda Oliveira
(Supercell)
Visual Arts
Massive Sound: The Art of Music Supervision for AAA and Indie Games
by Mia Ginae Watkins
(Riot Games)
Audio
Moving Files and Managing Assets at Naughty Dog
by Ezra Goss
(Naughty Dog)
Visual Arts
Optimizing Continuous Physics in Box2D
by Erin Catto
(Unannounced Studio)
Programming
Procedural Generation with Design in Mind for 'LEGO Horizon Adventures'
by Michael Boyle
(Studio Gobo)
Programming
Procedural Stadium Creation for 'EA SPORTS College Football 25'
by Mat Suarez
(Electronic Arts)
Visual Arts
Process Lite: Less Time on Process, More Time on Development
by Anna Nguyen
(Blind Squirrel Games)
Production & Team Leadership
Production Traps: How Producers and Leaders Get Stuck
by Benjamin Carcich
(Valarin, Inc., Building Better Games)
Production & Team Leadership
Read Your Lead's Mind!
by Katie Chironis
(Sony Interactive Entertainment)
Career Development
Reimagining Leaders for 'Civilization VII'
by Chandrahas Tanguturi
(Firaxis Games)
Visual Arts
Rendering 'Assassin's Creed Shadows'
by Nicolas Lopez
(Ubisoft)
Programming
See the UNSEEN: Revealing the Art and Animation of 'KEMURI'
by Liam Wong
(UNSEEN Inc.)
Visual Arts
Small Teams, Big Ambitions
by Nadia Thorne
(Black Salt Games)
Production & Team Leadership
Spatial Audio for VR: 'Batman: Arkham Shadow'
by Ryan David Kull
(Meta Platforms, Inc.)
Audio
Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'
by Chris Francis
(Studio Gobo)
Visual Arts
Streamlining Bot Development in 'For Honor' with ML Automation
by Philippe Marcotte
(Ubisoft)
Programming
Surface Gradients: The New Normal in Realtime Bump Mapping Workflows
by Sean Sherwin
(Unity Technologies)
Visual Arts
Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachabi...
by Emma Larkins
(Independent)
Tabletop Summit
Tabletop Summit: Bringing 'Survivor' to Game Night: A Case Study in Adap...
by Ian Clayman
(Exploding Kittens, Inc.)
Tabletop Summit
Tabletop Summit: Early-Access Tabletop: How Adapting Digital Game Method...
by Cole Wehrle
(Leder Games / Wehrlegig Games)
Tabletop Summit
Tabletop Summit: From Cardboard to Pixels: The Challenges and Rewards
by Theresa Duringer
(Temple Gates Games)
Tabletop Summit
Tabletop Summit: Timeless Design Lessons from 25 Years of 'Duel Masters'...
by Richard Zapp
(Wizards of the Coast)
Tabletop Summit
Taking Risks and Raising Emotional Stakes: The Music of 'Still Wakes the...
by Jason Graves
(Jason Graves Music. Inc.)
Audio
Tales from Project Polaris: Solutions to Game Design's Toughest Problems
by Ian Schreiber
(Independent)
Design
Teaching Nix to Behave in 'Star Wars Outlaws'
by Simon Abou Assi
(Massive Entertainment a Ubisoft Studio)
Design
Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinem...
by Andrea Zanelli
(Studio Gobo Ltd.)
Technical Artist Summit
Technical Artist Summit: 'LEGO Horizon Adventures': Procedural Optimizing
by Simon Verstraete
(Studio Gobo)
Technical Artist Summit
Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wa...
by Ricardo Silva
(Massive Entertainment - A Ubisoft Studio)
Technical Artist Summit
Technical Artist Summit: Practical Applications of Object Oriented Progr...
by Muhammad Bin Tahir Mir
(Naughty Dog)
Technical Artist Summit
The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Ha...
by Isaac Olander
(Tallgran)
Visual Arts
The Impact of Implementing Core Values
by Colin Walder
(CD PROJEKT RED)
Production & Team Leadership
The Product Manager's Guide to Strategic Game Teardowns
by Oindrila Mandal
(Electronic Arts)
Business & Marketing
Thou Art Truly a Brave Audio Designer! 'Shadowgate', 'Dejavu' and 'Uninv...
by Hiroyuki Masuno
(CRI Middleware Co., Ltd.)
Audio
Tools Summit: A Series of Microtalks About Spreadsheets
by Guillaume Pierre
(Magic Fuel Games/Playstack)
Tools Summit
Tools Summit: Designing Extensibility for EA's Submission Tool CheckMate
by Byron Mayne
(Electronic Arts)
Tools Summit
Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Morta...
by Etienne Palmer-Campbell
(NetherRealm Studios)
Tools Summit
Tools Summit: Nodes and Native Code: DECIMA's Visual Programming for Eve...
by Bryan Keiren
(Guerrilla)
Tools Summit
Tools Summit: Unlocking Hidden Value: UX Behind the Final Product, the C...
by Anna Nojek
(CD PROJEKT RED)
Tools Summit
Translating Between Business and Creativity as a Games Producer
by John Lau
(ustwo games)
Production & Team Leadership
Twitch Integration Basics: How to Make Your Game Stand Out on Twitch
by Thomas Tuts
(Streaming Toolsmith)
Business & Marketing
Unlocking Gamer Motivations: Insights from 1.75+ Million Players Over a ...
by Nick Yee
(Quantic Foundry)
Business & Marketing
User-Generated Compassion in 'Sky: Children of the Light'
by Kyle Holdwick
(thatgamecompany)
Design
Using ARGs to Communicate What Makes 'Animal Well' Special
by Dan Adelman
(Shared Memory)
Business & Marketing
UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology
by Reine Abbas
(Wixel Studios/SpicaTech)
UX Summit
UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game ...
by Vanessa Hemovich
(Digipen Institute of Technology)
UX Summit
VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards
by Alex Cortes
(Blizzard Entertainment)
Visual Arts
Video Games and Crowdfunding: Best Practices from Successful Campaigns
by Thomas Bidaux
(ICO)
Business & Marketing
Visual Effects Summit: Math, but Make it Cute
by Chih-Yu Hsieh
(Tuatara)
Visual Effects Summit
Visual Effects Summit: The Marriage of GPU and CPU Particles: Creating V...
by Shaoyong (Abel) Zhang
(Funplus games)
Visual Effects Summit
Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands
by Kaitlin Long
(Obsidian Entertainment)
Audio
Weaving the Systemic Soundscape of 'Eternal Strands'
by Alex Davies
(Yellow Brick Games)
Audio
When Playtesters Are Children: Lessons in Patience and Play
by Kelly Tran
(The Believer Company)
Design