GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
- Chinese
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
- Chinese
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Building Sustainable Social Game Experiences
by Andy Tian
(Zynga)
Social Network Games
GDC China 2010
Building Sustainable Social Game Experiences
by Andy Tian
(Zynga)
Social Network Games
GDC China 2010
Building Sustainable Social Game Experiences
by Andy Tian
(Zynga)
Social Network Games
GDC China 2010
Building Sustainable Social Game Experiences
by Andy Tian
(Zynga)
Social Network Games
- Chinese
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Establishing a New International Development Studio
by Richard Tsao
(Ubisoft Chengdu)
Global Game Development/Outsourcing
GDC China 2010
Establishing a New International Development Studio
by Richard Tsao
(Ubisoft Chengdu)
Global Game Development/Outsourcing
GDC China 2010
Establishing a New International Development Studio
by Richard Tsao
(Ubisoft Chengdu)
Global Game Development/Outsourcing
GDC China 2010
Establishing a New International Development Studio
by Richard Tsao
(Ubisoft Chengdu)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
- Chinese
GDC China 2010
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
- Chinese
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
- Chinese
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
- Chinese
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
- Chinese
GDC China 2010
Localizing Social Games Effectively
by Paul LaFontaine
(Playdom)
Social Network Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
- Chinese
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
- Chinese
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
GDC China 2010
Operators from Mars, Developers from Venus
by Joong-sun Chang
(Eyedentity)
Online Games
- Chinese
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
GDC China 2010
Opportunities in the Online Russian Game Market
by Maxim Matveyko
(Nival Network)
Online Games
- Chinese
GDC China 2010
Philosophies and Principles of Creating Social Games for Everyone
by Shaofei Gao
(Five Minutes Inc.)
Social Network Games
GDC China 2010
Philosophies and Principles of Creating Social Games for Everyone
by Shaofei Gao
(Five Minutes Inc.)
Social Network Games
GDC China 2010
Philosophies and Principles of Creating Social Games for Everyone
by Shaofei Gao
(Five Minutes Inc.)
Social Network Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
GDC China 2010
Small Platform, Big Opportunities ' Lessons Learned Establishing an iPho...
by Jos Ruffell
(Sidhe/PikPok)
Mobile Games
- Chinese
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
GDC China 2010
Smart Globalization Techniques for Maximizing the Cultural
Appeal of G...
by Kate Edwards
(Englobe)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
SNS and Social Serious Games for Customer-facing Business
by Shigeru Chigusa
(NewGame Solution (Shanghai) Co., Ltd.)
Serious Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
- Chinese
GDC China 2010
Survive in iPhone App Store - a Chinese Indie Story
by Wesley Bao
(Coconut Island Studio)
Mobile Games
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
- Chinese
GDC China 2010
The Art and Science of Developing Licensed Games
by Aaron Pulkka
(Activision)
Global Game Development/Outsourcing
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC China 2010
The Growing Playfield of Serious Games
by David Warhol
(Realtime Associates Inc.)
Serious Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games
- Chinese
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games
GDC China 2010
TIANXIA II: Continuously Optimizing the Development Process
by XiaoJun Hui
(NetEase)
Online Games