VRDC @ GDC 2017
                                                                      
                    
                                                'To Be With Hamlet': Recreating Theatre's Intimacy in VR
                
                                    
                        by Javier Molina
                                                    (To Be With Hamlet)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                'Westworld VR': Combining Linear and Interactive Content to Tell Charact...
                
                                    
                        by Colin Foran
                                                    (HBO)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                30,000 Foot View of VR Development: Making 'EVEREST VR'
                
                                    
                        by Petur Thorarinsson
                                                    (Solfar Studios)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                A Year in VR: A Look Back at VR's Launch
                
                                    
                        by Colin Northway
                                                    (Northway Games)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                AAA on a VR Budget & Timeline: Tech-Centric Postmortem
                
                                    
                        by Rok Erjavec
                                                    (Crytek)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Behind the Spherical Stage: Taking VR Storytelling Beyond Games and Movies
                
                                    
                        by Raul Rubio Munarriz
                                                    (Tequila Works)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Building the FOOture: Building VR Content for Small Teams
                
                                    
                        by Andre Infante
                                                    (FooVR)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Creating Mixed Reality Trailers and Livestreams
                
                                    
                        by Kert Gartner
                                                    (kertgartner.com)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Designing for AR: A Postmortem on the Development of 'Woorld'
                
                                    
                        by Vu Ha
                                                    (Funomena)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Developing High Performance Games for Different Mobile VR Platforms
                
                                    
                        by Rahul Prasad
                                                    (Google)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Experiments in Social VR
                
                                    
                        by Stefan Welker
                                                    (Google)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Four Futures of Entertainment and VR
                
                                    
                        by Cortney Harding
                                                    (Moth+Flame)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                From Animated Films to VR: Adding Emotional Components to Aid Immersion
                
                                    
                        by Andrew Dayton
                                                    (Steel Wool Studios)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                I Believe I Can Fly (in VR): 'Eagle Flight' Technical Postmortem
                
                                    
                        by Vicki Ferguson
                                                    (Ubisoft Montreal)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Learnings of Early Access from 'Raw Data'
                
                                    
                        by Chris Hewish
                                                    (Survios)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Lessons Learned from a Thousand Virtual Worlds
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Making Music in VR: Interaction Design for Creative Production
                
                                    
                        by Logan Olson
                                                    (Hard Light Labs, LLC)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Oculus Story Studio's Dear Angelica: Inventing, Integrating, and Renderi...
                
                                    
                        by Chris Horne
                                                    (Oculus Story Studio)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Presence, Agency, Social: Shaping Great VR Experiences
                
                                    
                        by Thomas Bedenk
                                                    (Exozet Berlin GmbH)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Reveal the Magic in VR: Behind the Scenes of 'Fantastic Beasts VR' Exper...
                
                                    
                        by Resh Sidhu
                                                    (Framestore)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Sources of Inspiration for Approaching Accessibility in VR
                
                                    
                        by Hannah Gillis
                                                    (Lucasfilm, ILMxLAB)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Spatial Storytelling Lessons from 'Job Simulator' and 'Rick and Morty VR'
                
                                    
                        by Alex Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Syfy Incorporated: Building Realtime Experiences with Plate Photography
                
                                    
                        by Aruna Inversin
                                                    (Digital Domain)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Teleportation and Locomotion from the Trenches: What Movement is Right f...
                
                                    
                        by Ram Ramakrishnan
                                                    (Atakote Studios)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                The Art of VR
                
                                    
                        by Terence Tolman
                                                    (Against Gravity)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                The Interaction Design of 'Oculus Medium': Sculpting in VR
                
                                    
                        by Lydia Choy
                                                    (Oculus)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                The Sound Design of 'Star Wars: Battlefront VR'
                
                                    
                        by Jay Steen
                                                    (Criterion Games (Electronic Arts))
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Together Apart: Self-Expression and Communication in Social VR
                
                                    
                        by Elli Shapiro
                                                    (Sony Interactive Entertainment)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                Turning Virtual Experiences into Real Learning
                
                                    
                        by Benjamin Schrom
                                                    (Google)
                                            
                                
                Entertainment VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                VR Interaction Design of 'Cosmic Trip'
                
                                    
                        by Eddie Lee
                                                    (Funktronic Labs)
                                            
                                
                Game VR/AR
                                             
                            
                                    
                                                                              VRDC @ GDC 2017
                                                                      
                    
                                                VR Interactive Storytelling: Is it a Game? A Film? Or Neither
                
                                    
                        by Claudia SouthMartin
                                                    (Baobab Studios)
                                            
                                
                Entertainment VR/AR